Sports Fiction is a game that will supply your favourite sports in a world of science fiction and interaction. I have been working on the game part-time during the past year. Its code, graphics and audio are built from scratch and is running under the DirectX API with the aid of DBPRO. The focus at present is making it work and making it fun; with artistic and scientific polish set as the future focus. I am making everyone aware of its progress, how I managed to achieve certain results and what ideas I have come up with, so you can all find it and keep posted. Feel free to enjoy a look at the journal, the screenshots and various websites associated with it because there is plenty to enjoy, review and learn. Post any ideas, tips, requests for tips or feedback so that your voice gets heard.
Regular expressions can search and manipulate text in a string variable, document or file. Unlike common search and replace functions found in word processors...
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The editor being developed for the Sports Fiction project has been called the X-Producer. It contains an array of 26 modules used for producing content...
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On Friday 12th April, I will be stepping out of my secret laboratory to talk a little bit more about what's been happening in the development of sporting...
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Thanks to the overwhelming challenges of piecing together sheet loads of character control functions; it has taken a while but finally I am able to load...
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