Works with the latest Spellforce Beta version that got the Mp update.
Simply unzip and copy paste the GameData.cff into your Games Data Folder and overwrite.
This is my first Mod ever made.
i wanted to give the game a different feeling in some kind to get rid of things that personally made no sence to me
like Ice Magic being the strongest type of magic dmg wise aswell as freezing enemies for up to 10 seconds and Earth magic being as useless as it gets after the last few patches came out where it was fixed that physical spells scaled with strength.
i changed many spells of the games like making auras last longer or fire and adeath magic are on part as the strongest destructive forms of magic where fire burns faster and not as long and death magic spells can be used very fast after another or have a insane burst potential with drawbacks or longer cast and cooldown times.
I also changed arround the cost for Units and their upgrades to remove things like only spamming human marksman and clerics ( i can't be the only one who did that) i never felt the need of having any other unit in the human army besides sometime when i wanted to see cool Fire swords then i made a few paladins who refused to fight and instead buff my Clerics with dexterity.
I didn't change Weapon dmg cuz i personally feel they are well balanced overall but i changed the armors and rings to give different stats most armors that look heavy will make you walk slower but increase Stamina more have higher base AC or better str buffs.
armors that lookd lighter give you run speed or fighting speed but less or no str anymore.
Overall EXP needed was reduced at early stages from about 20% to on higher lvls 10.5% that should fix the need to grind every map ( you can still do it and over lvl but i won't judge on how someone plays the game)
The Attribute requirements are all gone for lvling skills technicly i would say it is not immersive but! it makes more fun :D
i often wanted to play a kind of cool mage killer assasin to bad the only way to achive that was having insanely high Charisma ( a stat not used at all in a build like that) and tons of int also not really helpfull with dex and Agility both attributes do not increase dmg or hp and still i couldn't lvl up Mind and light combat at the same time. now i can go for enchantment magic light combat daggers and light armors be swift and use mirror images early on and later the Mirage spell but i can only cast once or twice and my mana is empty.
so it encourages you to multiclass. also at start you can throw your points in whatever you really want i removed the max Attribute cap and set it to 150. from the start if you want to have 55 Str lvl1 u can have 55str lvl 1:D
im happy about every piece of feedback i will get so if some brave Rune warriors play my mod make sure to comment on the steam workshop so i can find it easy.
I updated most weapons now aswell and added some enchantments to some weapons and changed all daggers to attack faster, Bows come in 2 categories fast shooting less dmg and slow shooting lots of dmg with more range ( kind of a sniper bow)
also changed the fighter spells a bit to last longer with a lesser effect and changed some cooldowns.
I Removed the Salvo spell completly as it made just problems didn't work sometimes at all or no additional arrows shot and then again out of a sudden working again. So i traded it out for a self Buff that greatly increases Dexterity and Attackspeed.
hope you guys get some fun out of the stuff i made.
на какую версию игры рассчитан мод? у меня почему то не запускается и выдает ошибку.
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