In a world beyond imagination... In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals. Now, only a few years after the end of the Convocation, evil is back – stronger and more powerful than ever before – to finish what was started. Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes... Soon, the time will come when the power of one may change the destiny of many.
Open source project with general tweaks and fixes for SpellForce 1 that serve to both improve the vanilla experience while also serving as a framework...
Fixes one Mage of the Crimson Units spawning ahead of others and destroying the elf camp while you're in the swamps.
Fixes Sentos dialogue on all new campaigns. Has console codes attached for fixing the quest in an existing playthrough.
This 7z archive contains version 4.0. of the SpellForce: Reimagined mod. Readme files are attached as well. 2nd upload 4.0. since i forgot the readmes :D
- Fixes some scripts. - Maps are in proper folder now.
Today Order of Dawn turns 20 years old, so I decided to release the BoW version of Reworked. This is basically just a demo of an alpha version, proper...
Fixed some stuff and made maps more possible. Added monuments where they were missing.
Installer for 1.30 of SpellForce Revisited - work for the 1.54, 1.61 and 1.61 beta versions.
- Fixed scripts - Added a tree or two to maps that needed it
The humble Thug. The backbone of the Orc military. The rite of passage for every Orc warrior.
1.3 update created for the 1.61 & 1.54 branches on Steam
1.3 update created for the 1.61 beta branch on Steam
Works with the latest Spellforce Beta version that got the Mp update. Simply unzip and copy paste the GameData.cff into your Games Data Folder and overwrite...
Play with me on Steam (add me to friends): 318502593
Small mod to add few new buildings to player's arsenal
Small mod to add dwarven hammer tower and orc sawmill for Free Game Mode.Both buildings are functional and replace nothing.
Version 2.8 of the mod. Reworks the way siege and swarm units are recruited and improves mage equipment
Modpack for SpellForce Platinum Edition 1.54 contains: - item cheater - extended UI - smart mages - fire at will - fog of war saved - ranged efficiency...
Simply extract "FafLadyElves_1.0" into your \SpellForceThree\bin_mods_win32 folder and then check the mod in-game.
Eng: Here are changed all the invocations of the skeletons, level 20 of the blades and a companion in eloni. Plus new enemies in Greyfell and Liannon...
Sets Attribute requirement for skills to 25 and decreases experience needed to level up by 66% WARNING: it will break the balance of the game.
Sets Attribute requirement for skills to 25 and decreases experience needed to level up by 33%
This mod sets all attribute requirement for skills to 25, effectively removing any requirement to level up skills. I remade an updated version of the...
Last version of Custom Troops, kept available for download for those who don't like the changes made in the newer versions of the mod.
Version 2.0, which contains tweaks to swarm units and a rework of the rune heroes
This 7z archive contains version 3.0. of the SpellForce: Reimagined mod. Readme files are attached as well.
Version 1.8, which boosts the skills of the rune heroes and adds an optional mode.
Version 1.5 of the mod, which makes some small changes and gives small buffs to all units to specialize them further.
Updated Version, with more changes to troops including: - Increased cost for healers, since they're now more effective - Dark elves get a ranged unit...
This mod does a lot of small changes to most troops in the game, to make them stronger, more useful or just cooler. I made this mod for myself (to play...