Spec Ops: The Line is a new original title from 2K Games that features provocative and gripping Third-Person modern military Shooter gameplay designed to challenge players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Features include, a gripping, storyline reminiscent of Apocalypse Now and Heart of Darkness but set in a ruined Dubai, tactical squad-based Delta Force gameplay throughout a horizontally and vertically oriented world, devastating sandstorms which can be used in combat, a variety of multiplayer modes and maps, and deep support featuring two factions.
It’s been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world’s most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: Locate survivors and radio for Evac. What they find is a city in the grip of war. To save Dubai, they’ll have to find the man at the heart of its madness—Col. John Konrad.
Spec Ops: The Line is an action-packed Third-Person Shooter that delivers heart pounding physically close combat through a squad-based play mechanic. Players lead a team of three characters, Captain Martin Walker, Lieutenant Adams and Sergeant Lugo. Each character has his own distinct personality and specialized skills, and the mature story they each play a role in explores the dark side of war in a realistic way, in which there are no good outcomes, only hard choices. As missions are completed more advanced weapons and equipment are made available. In addition, the desert environment of Dubai is brought into the game in a unique way with stunning visuals, and dynamic sandstorms that actively effect level designs, and which can be used to help and hinder progress. The vertical interiors of Dubai high rise buildings also provide tactical advantages and risks that can used be by players. Multiplayer campaigns bring new modes and unusual situations and environments to expand the single player experience.
Spec Ops: The Line is a game dear to me. Its powerful scenes of good intentions gone wrong and heroism crumbling under pressure stick with me today. It's a serious war drama that goes places few other games dare to tread.
That said, it's also fun. Sometimes, you can't help but undercut the seriousness with silly mods that shake up combat in new and terrifying ways. Two years have passed since the Mod Pack's release, and Volume 2 aims to give players refreshing and crazy ways to revisit the classic shooter!
Mod Pack Volume 2 contains no difficulty changes this time around (though a few ideas were tossed around, admittedly). Instead, it introduces 4 mods for the game's DefaultPawn.ini configuration file, each one altering the weapon loadouts of allies and enemies in varying ways!
Let's go down the list and see what's waiting for fans of Spec Ops this time around...
Wild West: Enter an age of six-shooters, shotguns, and bolt-action rifles with this setup! Your squad and enemies will be mostly limited to the 44 Magnum, W1300 Shotgun, Scout Tactical, and M99 Barrett. Gunfire is less frequent but much deadlier here.
Mad Bomber: Almost every gun carried by an enemy is an M32 MGL, RPG, or SCAR. Accuracy matters less when most projectiles are explosive! Expect to see plenty of body parts flying with this setup active.
Euro Force: The future of warfare is all about bullpups and fast fire rates. Most enemies carry either the FAMAS or P90, with the M9A1 as their sidearms. Adams uses the P90, while Lugo has the FAMAS.
Accurate Arsenal: Tries to keep each faction's loadout as close to their real-life counterparts as possible. More info is listed in the text file included with these mods.
The specific weapons each faction uses with the last mod are listed in a separate text document in the mod's folder. If you want to know what to expect going into it, you'll find all the info there. There will be some surprises in store for players that get through the tougher levels of the game, believe that!
I had a blast testing these out and making sure they worked well. Not all of them are viable on higher difficulties, especially the Mad Bomber loadout mod. Still, they're sure to give you a run for your money if you think you've mastered Spec Ops backwards and forwards.
I hope you enjoy revisiting this great game as much as I did!
-Yossarian
Restores the beta textures originally used by the multiplayer guns of Spec Ops. Works in all modes and menus.
Replaces guns with leftover beta models from the retail game's files.
Retextures all singleplayer guns using beta designs, multiplayer camo patterns, and other variations.
Includes 2 versions of the Beta Textures Mod - one that uses the beta AK-47 textures and another that applies the beta AK-74's textures to that same weapon...
Reduces the "checking for updates" procedure at startup to a second or two.
Rebinds the top keys to add camera options like freecam, disabling HUD, screenshot mode, top-down view mode, and disabling fog/post-processing.
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"Gentleman, Welcome to Dubai."