Scorched Metal is an Action RPG with a focus on destructible and interactive environments. The isometric view and simple interface sit atop a deep game full of items to collect, weapons to fire, NPCs to converse with and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses. Combat is party based and real-time, but pause-able so commands can be issued to party members when things get hectic. The vision for Scorched Metal is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects - I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs and Ultima set the bar for interactivity

Report RSS spaceRPG v0.07

spaceRPG is currently steaming ahead toward v0.07. So far weapon ammo, use of clips, world time and part of weapon fire bloom have been implemented - at which point v0.07 will be released to internal testing.

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spaceRPG is currently steaming ahead toward v0.07. So far weapon ammo, use of clips, world time and part of weapon fire bloom have been implemented - at which point 0.06 will be released to internal testing.

The plan is to release v0.1 as a tech demo to the general public so they can play around with it and return us some feed back on direction of the game mechanics. The development roadmap has this being released around the end of September.

All of the graphics used so far have been done by me (gavor) and I'm no artist. Luckily though we do have an artist and he has been working away in the background so v0.07 will see some of his work replacing the old stuff I've been using.

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