Scorched Metal is an Action RPG with a focus on destructible and interactive environments. The isometric view and simple interface sit atop a deep game full of items to collect, weapons to fire, NPCs to converse with and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses. Combat is party based and real-time, but pause-able so commands can be issued to party members when things get hectic. The vision for Scorched Metal is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects - I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs and Ultima set the bar for interactivity
First public release demo. This release is obviously not a reflection of what the finished game might be and only shows where things are at this point.
This demo is a really early preview and includes a small installation to explore, some enemies to kill and a bunch of NPCs wandering around doing their thing. Every object, item, weapon and armour is included, as are many many bugs both known and unknown. This release is obviously not a reflection of what the finished game might be and only shows where things are at this point.
There are no fancy menus, splash screens or install files for this one, simple unzip and run the executable.
The game comes compiled for Mac as well, and that version can be found on the PIS Studio website.