Scorched Metal is an Action RPG with a focus on destructible and interactive environments. The isometric view and simple interface sit atop a deep game full of items to collect, weapons to fire, NPCs to converse with and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses. Combat is party based and real-time, but pause-able so commands can be issued to party members when things get hectic. The vision for Scorched Metal is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects - I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs and Ultima set the bar for interactivity

Report RSS Progress report - Early September

The latest version is coming along nicely with many many NPC behaviours and pathfinding implemented. NPCs will follow a daily schedule, talk to one another, pick things up and put them away, close doors, walk around an area and so on.

Posted by on

The latest version is coming along nicely with many many NPC behaviours and pathfinding implemented. NPCs will follow a daily schedule, talk to one another, pick things up and put them away, close doors, walk around an area and so on. Party members also follow the player around and NPCs can be added to the party and removed (still manual though) and they will change state from NPC to party member nicely.

Next on the list of things to do is performance improvement, smooth out code for walking to things so NPCs don't bump into them, more NPC actions and then combat. Basic combat, but still combat :). Prepare for blood to be shed. Possibly accidentally when your pistol goes off in the spaceport and security responds with lethal force...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: