Scorched Metal is an Action RPG with a focus on destructible and interactive environments. The isometric view and simple interface sit atop a deep game full of items to collect, weapons to fire, NPCs to converse with and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses. Combat is party based and real-time, but pause-able so commands can be issued to party members when things get hectic. The vision for Scorched Metal is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects - I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs and Ultima set the bar for interactivity

Report RSS 0.1 update

0.1 progress and a note about summer (in which we eat, drink and be merry)

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A lot of new functionality has been added to sRPG over the past couple of months, the majority of it focussed on combat, AI and performance.

Today's image is the Firebrand SMG, a fast firing, low damage and high bloom weapon - great for clearing a path or fire supression.

A note on summer. Summer is coming to ky part of the world heralding long days, bbqs, cold beer and a hot study. Because of this I anticipate development will slow down until March and the coming of cooler weather.

Gavor, out.

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