The Space is great. Its endless abyss presses on consciousness not worse than the most terrible tortures. Especially if you are locked up with a bunch of people - scientists, technicians, maintenance personnel - in a small iron bank suspended in the orbit of one of the planets. Who knows what threats await the research station? Cooperate, fulfill tasks, follow your professional duty, human qualities and alarm codes transmitted through internal speakers. And try to keep this trough alive!

Report RSS Welcome message

In this difficult time we are glad to welcome you on this page. We are grateful for your support and share with you the hope for game that we have been doing for more than two years. Work does not cease for a day, and we are increasingly moving towards launching the Station into orbit.

Posted by on

It's time to report on what it will be and set the record straight:

* Futurism (the action takes place in the era of stellar expansion at the research station)

* Realism (all mechanisms, devices, actions are as close to reality as possible and to what will be supposedly real in a
few dozen years)

* Classes (starting with a simple assistant, your character will be able to develop in one of the proposed areas, gaining
access to unique actions and technologies)

* Role system (the qualites of the characters are used in the calculation of game situations, it is possible to improve
skills in the performance of tasks, and higher skills allow you to climb the career ladder)

* Sandbox (the station can be build from scratch by extracting resources, improving aggregates, varying the strength,
design and fillings)

* Gravity (subjects obey the Newtonian laws, the gravity generator turns on, turns off, changes the vector of action)

* Atmosphere (in case of depressurization, the entire contents of the room will be carried to space, including people
there)

* A damage system (Some details can be torn, chewed, crumbled, a holes can be made with torn edges leading into the open
space, human parts can torn off from the bodies, in the end, the whole station can be blown to hell, And blame himself
those who did not reach the lifeboat)

* Hacking (possibly unauthorized entry into any electronic stuff present at the Station - this is useful to a spy from a
competing company whose task is sabotage)

* Multiplayer (the game is cooperative-oriented, which means performing tasks and eliminating threats through constant
interaction and a sense of the shoulder, there are about 8 game modes that will be activated dynamically during the game
session, therefore, you can never understand in advance whether you need to look for a traitor or prepare for invasion of
a foreign form of life, equipment malfunction or meteoric rains, the principle of realism is observed here - everything is
like in life)

The forerunner of this game is still Space Station 13, but the name will change, leading away from the line of Space
Station.

This will affect the brand, but not the filling, as we plan to stick to the initial ideas.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: