Sophia and the girl in the past is a 3d action adventure where you can control two characters, who both live in the same house but 30 years apart. Sophia and Rhea can communicate using a walkie talkie. This allows them to use the butterfly effect in their advantage by changing the past in order to obtain certain results in the present.
To start of well, our developer has made a very small puzzle study, that’s uses most of our main mechanics. Of course, is still very raw, but programming wise speaking is a great to have it working currently.
You can see on the puzzle that the character is trying to make a key that is present in the past available in the present. Since there is a piece of furniture in the past that is still present in the current house. The player can try putting the key inside one of its drawers. Then the key can be found in the present alongside the furniture and can be used to open a door that previously was locked.
Also, this week we made a study with some of the 3d models made and some textures found online to test some layout of the house and study lighting. For this we simulated the house in the 90s, with a more abandoned look, since we haven’t modelled all the furniture or made any of the textures yet.
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This week we have our very first 3d models and some more concept art for the living room, and as always one more mechanic study, this time for the inventory...
This week we made some concept art for the living room space, also we have finally decided on a logo design. We also have a video of one more mechanic...
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