Soil is a space real time strategy game inspired by Homeworld and others. You have base, you mine asteroids, build ships and send them to their deaths. Ships are made of subsystems and hardpoints, destroying them removes functions of those subsystems and removes turrets. Debris from damaged or destroyed ships can be mined for more resources. Game features unfinished campaign and somewhat working multiplayer (there may be some desyncs, but if it doesn't happen too often games resyncs automatically) Game is primarily made for windows, but most likely runs on linux with WINE (at least it does on Ubuntu)

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Soil - July 2023 update

News

The most notable feature of this release is fixed multiplayer, which should now work on all computers. Please run "Determinism test"
in options to verify that it is fixed. This also helps me to make sure it is really fixed for all CPUs. So far it has been tested
on just a few CPUs, including over 12 year old notebook when running on linux through wine, but the fix looks promising.

The other notable update is introduction of updater. Running it will update your copy of Soil to current version.
If new version is available, you will get notified in the main menu with an "Update" button as well. Updating will preserve your settings,
and also save files, but it is not guaranteed these will work properly (e.g. if ship has changed number of turrets, etc.)

If you experience any problems with updater, please let me know. Occasionally it would happen that it would get stuck, though I hope I fixed it.
If that happens, restarting it should help.

formation

Moving on to smaller things, "turn" order can now accept object as a target instead of position only. This can help to keep your repair ship
pointing its repair beams on specific target. There is now also option to display ranges of certain orders (attack, repair) as well as ranged abilities.
You can now also move your selected ships into formations by dragging with "move" command. These formations are line, wall, sphere, half-sphere.
You can cycle through these formations by pressing move command again. Their order can be changed in options.
These can be used e.g. to order your frigates to surround battleship, or just to get your ships in line. Formation will sort ships by size/function,
so e.g. in "line" battleship will be in center, while smaller ships will be on sides, while in "sphere" battleship will be in back, while frigates
will be in front. Last addition to features is "pause" game speed. In addition to pausing by pressing ESC, you can choose this game speed to pause game,
while not obstructed by menu. During pause, you can still order your ships, but orders will only show in ships' queue once you un-pause.
Since this is implemented as game speed, it also works in multiplayer.

range

The least exciting new feature is mission briefings... these don't do much except to throw some text at you and show you animated map of what is going on.
I've only added it for first few missions. Nothing particularly impressive, but it is meant to give some more overview about campaign story.
There were also few fixes for a few missions, but that is still ongoing work.

I also fixed some UI issues, added double clicks on various buttons (and ships, if you have that in settings), added tooltips on most GUI elements,
fixed issues with transparency on debris if anti-aliasing was disabled (please let me know if your debris still render as squares).
I've also fixed tow ability to respect maximum velocity of target, since it could be abused to e.g. tow stations at breakneck speed.

I've thought I barely did anything since last update, but look at that, it is slightly more than that! Come join discord if you want to play some multiplayer,
that will be the easiest way to get into some. I've also added discord integration, so Soil will show up there if you're playing it, and it will show what map
you're playing, or in what room are you waiting.

Soil - March 2023 update

Soil - March 2023 update

News

This game update finally brings resizeable GUI, one new no-build campaign mission, and more research options for your campaign

Basic AI, updated tutorials, and more

Basic AI, updated tutorials, and more

News

New update of Soil features basic 1vs1 AI, improved tutorials and readability of mission objectives, added autosave and improvements to sensor view, as...

UI update and achievements

UI update and achievements

News

New mission, new ship models, updated UI and added achievements.

x64 update, or is that an early April 1st joke?

x64 update, or is that an early April 1st joke?

News

New release is here, featuring new sounds, performance optimization, increase stability, 1 new campaign mission with hero battleship, and 1 possibly as...

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Soil - July 2023

Soil - July 2023

Full Version

This update brings fixed multiplayer, automatic updater, mission briefings, and various other improvements and fixes.

Soil - march 2023

Soil - march 2023

Full Version 1 comment

This update brings resizeable GUI, new no-build campaign mission, and more research options

soil - november 2022

soil - november 2022

Full Version

This update features basic player AI, improved tutorial, autosave and optimizations

soil - july 2022

soil - july 2022

Full Version

New mission, new ship models, updated UI and added achievements

soil april 2022

soil april 2022

Full Version

This new release features 1 new campaign mission with hero battleship, 1 totally not a joke racing scenario, finally an x64 version, and improvements...

soil

soil

Full Version

Latest version from 2021-12-23. This version has 10 missions of campaign

Comments
empirescurropt
empirescurropt

enemy frigateS are very powerful the beams are seriously devastating comparing the damage I do to my enemy is double I know I need research points to access better armament but there is no way to have that extra research that is necessary to unlock the best armament mission 4 is impossible to reach the objectives since it doesn't have resources for mass ships since it takes 3 frigates of mine for 1 of my enemy! I think the research should be added in destroying the enemy's units 1 or 10 research points according to the enemy ship so it would be more reasonable since even destroying the warp beacon I didn't achieve any advantage I tried to do this mission many times but I can't do it I think that the enemy advantage is very big at armament balance level one , the normal frigate should have a reduced cost from 550 to 450 , scout frigate 650 to 600 is one of the best frigates for damage but even so I think maybe a hp buff could help against beams , assault frigate I don't see any advantage during the game since I think it needs more distance and better damage the advantage I have is only speed but nothing weapons miss the target many times and if the target is moving it fails it is very complicated ! I really like the game I wish you good luck and I hope to have more frequent news

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soil-rts Creator
soil-rts

Thanks for the feedback! I plan on improving research a bit because now it is really not used that much.
In mission 4 (the one with warp beacon), you are not supposed to fight enemy head on, but make hit and run on transports, but that is failure on my side to communicate it properly (I've done improvements on this for next update). Destroying warp beacon is something I'll make more clear. You should only do that at the end, but objective is added too soon to do it, so that's bit confusing because dialog for that can be easily missed.
There sure is some work left on balancing. My intention was to have assault frigate deal more damage against armored, and the other one against less armored (transports, miners, etc.).

Reply Good karma+2 votes
cllmsteele
cllmsteele

Hello I've unloaded the zip file and accessed the soil.exe but it just freezes im not sure what to do. ive loaded up the game but everything is comming up as error when the command bar is loaded im not sure what to do any chance to help?

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soil-rts Creator
soil-rts

Hello, could you please send me the soil.log file that is generated when you launch the game? I cannot help you if I don't know what the actual errors are :)

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Guest

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Guest
Guest

so i already downloaded the file so how do i find the game?

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soil-rts Creator
soil-rts

Hey, sorry for late reply, somehow I'm not receiving any notifications for these comments...
When you unzip the downloaded zip, there is "bin" folder which contains "soil.exe" if this is the question

Reply Good karma+1 vote
blackgobygames
blackgobygames

Looks amazing, I'm looking forward to hearing more about this project!

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soil-rts Creator
soil-rts

Hey, thank you! I hope to keep making new WIP versions at least twice a year

Reply Good karma+1 vote
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New update is here, finally bringing resizeable GUI, one new campaign no-build mission, and more research options t… T.co

Mar 4 2023

I've given textures to large carrier that will become available in new non-building mission. This was also first mo… T.co

Jan 20 2023

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Jan 6 2023

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Oct 19 2022

I started working on enemy AI for next release... so naturally I got lot of other things done instead, like adding… T.co

Sep 24 2022

Since last update I've spent my time on improving tutorial and objective/dialog readability, improving rendering pe… T.co

Sep 3 2022