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'So many space, so few lazers' is currently in a very early stage of development. Although the base skeleton is almost complete, and the game mechanics are quite elaborate, there is still a long way to go before the project is finished.

What can you expect from this game?
On one side, I love science fiction, and humor. Expect a lot of both.

StarFight


On the other side, I've always had a love-hate relationship towards point and click adventures.

I've always loved certain facets of this kind of games, especially exploration, conversations with interesting characters, and unexpected humor. In addition, I have always hated illogical puzzles, and walking around for hours and hours in the same scenarios without being able to move on because of some kind of small or vague detail that has escaped me.

At Glorkor's ship


In this game, I'll try to capture what I like about the genre, and try to avoid the things I like the least. Maybe the result is not a purist adventure, and that does not please all the fans of this type of games, but I hope to be as faithful as possible to my idea.

A lot of violence


I'm very close to launch a small demo of the game, to receive feedback about the gameplay, tone, things that you love or hate about it...
I will appreciate any kind of criticism (constructive), and if you have any idea to comment or want to contact me, do not hesitate to write to my mail or leave a message here.

Thanks and see you soon!

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inic1


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Hi!
Today I'm lauching a small demo of my comedy Sci-fi game project, "So many Space, So few Lazers".

It's only a small part of what I have in mind, but I want to release it before advancing more to get some feedback. It's easier to change things at this stage then later.

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scn5


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The game is a point'n click game set in a retro-scifi ambience, and I'd really appreciate to receive some feedback about it, so I can be able to improve things before I go much further.

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scn6 scn7


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By the way, you can play en english, or in spanish! :D

Por cierto, puedes elegir jugar en inglés o en español :D

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scn8 scn1


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You can get it here, it's a self-extracting .7z, so maybe you'll have to give permission in Windows to install:

Mediafire.com

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And remember:

scn3


So, download it and let me know what you think. Thanks!

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So many space, so few lazers
Platforms
Windows
Creator
ArsCreativa
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Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @arscreativa

This week I haven't had much time for #gamedev, but at least I I have been able to work in the demon's walking loop… T.co

Jul 10 2021

I've added more details to the demon warrior, as the first one looked a bit plain. #indiedev #gamedev #asepriteT.co

Jun 30 2021

And now... With movement! ^_^ #indiedev #gamedev #aseprite #pixelart T.co

Jun 26 2021

Designing a demon enemy. #indiedev #gamedev #aseprite #pixelart T.co

Jun 26 2021

The vertical movement with moving platforms is a bit trickier than the horizontal one, but I've managed to do it wi… T.co

Jun 21 2021

I've added moving platforms! (well, is only one for now) 🤣 #indiedev #gamedev #ctjs #platformer T.co

Jun 20 2021

Mmmh, the walljump was easier to implement than I thought. Too much easier... now I'm suspicious of my code 😂… T.co

Jun 19 2021

Now I'm designing the jump behaviors for the monk. He can double jump and grab over an edge. The next thing to do i… T.co

Jun 19 2021

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