Puzzle-Platforming Fun With a Brand New Twist! "So Many Me" is a 2D puzzle platformer starring Filo and his band of misfit clones as they attempt to save a world threatened by an ancient, malevolent evil. Using their combined powers, Filo and his fellow Me must puzzle their way through a land of exotic creatures, devious traps, and evil minions.

Post news Report RSS DevLog: Making monster’s sound

Ever wondered how to make those monster sound? Well, even if you don’t have any professional recording room it can sounds decent with some out-of-the-world effects applied. (But having a proper room will definitely helps.)

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Ever wondered how to make those monster sound? Well, even if you don’t have any professional recording room it can sounds decent with some out-of-the-world effects applied. (But having a proper room will definitely helps.)


First thing you will be looked like an idiot making multiple weird cries to the computer. (Even I’m all alone I felt a bit embarrassed, lol) Looking at the picture of that monster you’re casting will help you ‘become one’ with him/her.


After more than 10 takes for only one sound (and probably annoy your friends/cohabitants to death) you can start fiddling with audio effects to your taste. Start with adjusting pitch (Don’t be afraid of going to the extreme!) then move on to other audio effects. Pick the best take and enjoy.

The attached sound shows 3 takes of unprocessed sounds (Yes, my voice but I did not normally talk to people like this.) followed by effects-applied sounds. The last sound is the one that got in to the game!

Comments
vinmuz
vinmuz

Hi,

Humm ... using pitch effect (octava) for this kind of stuff is a way to do ...
May be you should try to resample your recording (44 100 hz → 20 000 hz for example)the result is a little "more natural", (Although the recording duration will be shortened ...)
Just my opinion and a little tip!


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andreasng
andreasng

oops sorry that was me.

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So Many Me
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Extend Interactive
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Unity
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