Puzzle-Platforming Fun With a Brand New Twist! "So Many Me" is a 2D puzzle platformer starring Filo and his band of misfit clones as they attempt to save a world threatened by an ancient, malevolent evil. Using their combined powers, Filo and his fellow Me must puzzle their way through a land of exotic creatures, devious traps, and evil minions.
Join us as we delve into the delights of Indie Games in our Monday Night Indie showcase, Featuring talks with the developers, giveaways & more. On tonight's...
monday night indie 27th oct
We are more than happy to announce that our game, So Many Me, is available now on the store. To celebrate the launch, everyone could get the game with...
so many me is now available on steam & ouya :)
After 3 years of development, today, We are more than happy to announce that our "So Many Me" will be on Steam and OUYA on this July, 17th.
so many me's coming to steam & ouya this july, 17th!
“Dream-Build-Play" is one of the contests for indie that we feel attached to. We won the second place in 2010 and get to know many developers from that...
kickstarter! dream-build-play costume pack!
Today we're pleased to announce that we've teamed-up with Spicy Horse, developer of Akaneiro: Demon Hunters and American McGee's Grimm!
kickstarter updated! "spicy horse" costume pack!
A past week may be a bad week for us but we have 2 years of our effort behind our back. Don't believe me ? Take a look for yourself :)
1st playable -> alpha -> beta -> demo
Let's celebrate our KickStarter launch with something we can enjoy together. If you haven't played the game before, now it's time to have a little goosebumps...
play demo now on your google chrome!
The game is now 80% complete for PC/Mac/Linux! We've spent the last two years building the game from the ground-up, and we couldn't be happier with how...
so many me kickstarter is live! steam, pc, mac and linux confirmed!
We are happy to announce that our game, So Many Me, will be on the Kickstarter soon. We believe that now our game would shine more with everyone support...
new trailer with kickstarter coming soon!
Ever wondered how to make those monster sound? Well, even if you don’t have any professional recording room it can sounds decent with some out-of-the-world...
devlog: making monster’s sound
It has been a long time since we've started So Many Me project. During all those precious time, the game was improved in terms of new systems several...
devlog: the ancient level design sheet!
It has been more than 2 years already since we started the project. It's such a great fun seeing our game changes from time to time. Today, I would like...
devlog: an evolution of our turret!
Talking about making the 4th world of So Many Me... It’s kinda traditional to me for a traditional platformer from the SNES day with light-heart theme...
devlog: voice from the artist’s cave!
In the past week, we have made an important decision to change one of vital core mechanics of the game. That thing is to add ability to the ME in order...
devlog: filo jump will never let you down again!
One of many techniques Filo can use to solve puzzles in the game is adaptation in using stone block. By doing this and placing one of So Many, or so called...
puzzling with stone block
After a very long sleep, it's time to start to share with you as much as possible about our progress. Let's take a look at what has been changed for a...
some changes in comparison, after a very long long sleep!
We know we haven't updated anythings for a while. Mostly because we've changed/added a lot of things into this alpha build. I'm sure you will notice them...
so many me (alpha build)
We spent about two weeks to create the first playable version and submitted it to the IndieCade and below is the result of the work we have done so far...
so many me (pre-alpha build)
As promise, we come back with more updates about the game. This time, we make it into a video so you guys can see us working and having fun with creating...
making "so many me" is fun !
Two weeks have pasted since my first post and we've done many things in order to get our first playable done. Check out our updates here to know how the...
our first two weeks with so many me
"So Many Me" has just been in develop for only a week. We have neither video nor screenshot to post yet, but still we have something really good to get...
get to know "so many me", feel free to check out our design document
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