Post article RSS Articles

In Smith and Winston the player has a lot of power pretty quickly. Right from the start they can pretty much destroy anything in the game. That's the beauty of voxels and the system we've made.

But the player can't have it all their own way. Spawners are a great way of dividing the players attention. The spawner constantly creates enemies for the player to kill. This can quickly become overwhelming for the player. So the player needs to destroy the spawner and then one of the enemies shoots them!

OK so it's not some crazy clever scheme and games have been doing this for as long as there have been video games. It's really effective though and when you combine spawners with other types of enemies (see the snipers in the video) you can really quickly ramp up the stress and fun for the player.

The shattered ring world that Smith and Winston find themselves on is navigated using warp gates. These provide a lovely way for us to disorientate the player a little bit, control the size of the each level and let the player know they are making progress. Some of the warp gates are hidden in the world as if they aren't being used by the aliens anymore... or maybe they've hidden them because that's where they keep all the loot? It's up to the player to see if they want to jump in to danger or not!

So you've seen a little more of our gameplay and I hope you like what you see :)

Follow us on here, on Facebook or twitter for more updates and if you have any questions, suggestions or chocolate please don't hesitate to get in contact.

Smith and Winston: Exploring the caves

Smith and Winston: Exploring the caves

News 2 comments

Getting some air which sort of screws with the design and exploring the caves within the shattered ring world!

Smith and Winston Alpha 5

Smith and Winston Alpha 5

News

It's been a year since Alpha 4, here's what we've added, removed and some close calls we've had in the last year. We're getting close to a public release...

3 unbelievable things you never knew about Space

3 unbelievable things you never knew about Space

News

Hi Ho, Hi Ho, Its Off Into Space We Go, with this update on some of our latest additions to Smith and Winston, space travel, level components, destruction...

Explosions and Voxels

Explosions and Voxels

News

In this update we look at voxels and various ways in which Smith and Winston allows the player to effect the terrain, basically booms bangs and big explosions...

Comments  (0 - 10 of 24)
Sweet_Lemonade
Sweet_Lemonade

Looks pretty awesome. In what language are you developing this?

Reply Good karma Bad karma+2 votes
metaldazza Creator
metaldazza

We're using C++ for the engine, lua for the scripting, python for the utilities and English for the chatting :)

There is some more info on our engine here if you're interested: Executionunit.com

Reply Good karma+2 votes
Sweet_Lemonade
Sweet_Lemonade

Haha. Your article motivated me even more to make my own engine. I recently started dabbling with opengl. I'm using opengl with glut. How much different would it be to use bgfx for rendering? I'm a newbie in graphics programming.
Btw, your editor looks awesome.

Reply Good karma Bad karma+2 votes
metaldazza Creator
metaldazza

BGFX isn't easy for a beginner IMHO. It's a great API but it's quite advanced and pretty low level. I'd stick with OpenGL/GLUT and when you've learned some more and are starting a new project dabble with BGFX.

Glad my blog helped to motivate you :) Keep working and you'll get there, we all start at the beginning :)

Reply Good karma+1 vote
Sweet_Lemonade
Sweet_Lemonade

Thanks. I wouldn't mind an article about creating an editor if you get time :)

Reply Good karma Bad karma+1 vote
metaldazza Creator
metaldazza

now, that is a mammoth endevour. Would be fun to write :)

Reply Good karma+1 vote
Gonzalo_G_A
Gonzalo_G_A

I like your work, keep it digging!!!

Reply Good karma Bad karma+2 votes
omaranwar
omaranwar

looks good
i hope my patato pc run it

Reply Good karma Bad karma+2 votes
ttesla
ttesla

Co-op woxel shooter. This looks awesome, added to favs.

Reply Good karma Bad karma+2 votes
seaport Creator
seaport

Cheers for the comment, and thanks for adding us to your favourites :)

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Smith & Winston
Platforms
Windows
Developer
Execution Unit
Engine
Custom
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Sci-Fi
Players
Single & Co-op
Project
Indie
Twitter

Latest tweets from @executionunit

The move to streaming game platforms that EA predicts is NOT just dependant on bandwidth. It's latency between you… T.co

Aug 9 2018

I don't understand why it's so hard for #youtube to tell me how many new videos a creator has uploaded. Sometimes it's just a random number.

Aug 9 2018

Right now as I type this Voyger 1 is sending back information to us, that's pretty cool: Eyes.nasa.gov

Aug 6 2018

Eclectic mix of games here, great work. T.co

Aug 2 2018

Embed Buttons
Link to Smith & Winston by selecting a button and using the embed code provided more...
Smith & Winston
Statistics
Last Update
Watchers
156 members
Articles
20
You may also like
Transformers: Fall of Cybertron
Transformers: Fall of Cybertron Third Person Shooter
Warhammer 40,000: Space Marine
Warhammer 40,000: Space Marine Third Person Shooter
Ultimate Knight Windom XP
Ultimate Knight Windom XP Third Person Shooter
Gears of War
Gears of War Third Person Shooter
Dead Space 2
Dead Space 2 Third Person Shooter
Lost Planet 2
Lost Planet 2 Third Person Shooter