When the islands first rose from the planet's surface, we were terrified. Some called it the end of times. Others sought to arm themselves against some invisible threat. Years have passed since that amazing time, and we have grown accustomed to these floating giants above our heads; many of us have even made our homes upon their soil. But time is always changing that which we take for granted. The world is picking up speed again, and changes are once again coming to our small world. Skykick is a full 3d strategy game, with players maneuvering small numbers of aircraft via intuitive flight path controls, with the aim of course being to shoot down their opponent. Ships range in scale from small, single person fighters, to multi-hundred foot long cruisers and battleships.
I had the idea of these floating lakes - great troughs of water that had been scooped up with the islands in whatever field suspends them. There would be fish and other marine life swimming around in them; again, whatever got picked up. The lakes wouldn't be stationary - indeed, they would be churning and large bubbles of water would float about, suspended alongside floating rocks. Flying near these floating islands is tricky - aircraft are not simply pulled downwards, towards the dominant gravity field of the planet; they're also pulled inwards, towards the gravomagnetic south pole of the island; if one cut their engines and momentum, they would down and then, if they were close enough to the island, be pulled back up into the bottom of it. Some islands have small towns built on their undersides.