From the award-winning Italian pen and paper R.P.G. Sine Requie, Snake Eyes is a Horror-Thriller R.P.G. with survival elements.
As stated in the very previous entry of this blog, The Inquisition is always listening, the major issue of the demo we released is the stillness of the combat. In particular, many have complained about the lack of animations.
But what does animate actually mean?
Coming from the Latin word for soul, anima, to animate is literally bringing something to life.
For the Sine Requie: SnakeEyes art style we decided to look at the Italian 800' and 900' paintings. With the aid of talented illustrators Giuseppe Di Girolamo and Salvo Lo Iacono, we created those beautiful detailed characters and backgrounds. Unfortunately, it is really difficult to move figures made in our art style.
However, animating something has more to do with giving it the appearance of life than to just move it. We, therefore, decided to make some research, looking at visual tricks from various media. In many shots from Japanese animated series, there is no actual character animation: the camera movement and a smart use of transitions gives the sense of dynamicity.
This happens in many games too. For example, a game we really are not inspired by Darkest Dungeon.
So, we changed the camera movements and the images treatment to convey the idea of a gory brawl.
Not so bad uh?
We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks
The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before!
In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and...
Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face...