Sim Hero Classic is an RPG/Simulation game where you manage groups of adventurers & send them into dungeons. This game can be thought of as a cross between an 8-bit CRPG & a typical sports-sim. Sim Hero is the most feature-rich rpg management sim that exists in the world... no, really! Oh, and it's FREE!
What's been going on since v2.0 was released last year?
Well, more than you might have realized. Let's dive in with the "good news" first!
Yup, we're gonna give it a try. The base game is coded and working:
What's left before initial Alpha testing? Well, only 1 feature actually: the cooperative adventures. It's pretty awesome to have your heroes participate in adventures for YOU. But, we thought it'd be even better to allow for cooperative adventures where each player submits 1 hero to the group party. So, "single player" adventures are already working fine, but we're still working on the multi player adventures. Once that is done, yeah, we can see announcing a public Alpha.
A VERY early screenshot:
And another one:
No sense in getting into any more details at this point, but it's far enough along that we feel comfortable announcing it.
When the time comes, we'll likely rename this version "Sim Hero Classic" and link to the new IndieDB page for Sim Hero Online. Stay tuned / follow this game for the announcement for that!
Why focus on an entirely new game, on a new platform? Well...
The resource who ripped-out RPGMaker's battle system and inserted the automated system for Sim Hero had fallen off the earth early in 2015. So, I'd been doing the best I could, but I couldn't keep supporting/improving something I didn't write. It became increasingly clear to me that I could only take Sim Hero so far in it's current incarnation.
Then, late last year, I lost my other resource who handled most of the UI work due to family tragedy. Again, her skills were difficult to replace and Sim Hero's future was in great doubt.
Learning from these lessons, Sim Hero Online isn't relying on any coding/HTML assistance from outside sources - it's 100% in-house. So, hopefully, we can avoid the same sorts of problems in the future.
So, that's kinda where we're at. I wish we could continue to improve & expand on the original Sim Hero, but I feel it makes more sense to start anew, without relying on 3rd parties for integral systems like game code & UI.
Stay tuned here for the public alpha announcement!
At long last, the most feature-rich RPG Management Sim on planet Earth gets a MAJOR update. Details inside!
More info on Sim Hero v2.0. In this update we share screenshots from the new tileset, crafting, the GUI and the all new Technique system!
A few screenshots and thoughts from the development of Sim Hero v2.0!
Including eight major art & content additions/revisions, loads of stretch goals and community-involved development - Sim Hero is about to get bigger ...
Patch Notes in the Forum This patch is likely incompatible with previous save games.
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In the latest release 2.03 its all the time pausing the time-progression. Its not game-breaking but really annoying. You always have to click on some building, leave the dialog, so that the time progresses again... Hope this can be fixed soon.
If you can narrow down what's pausing the heartbeat, that'd help. Thanks for playing!
Hey there! This game is great, I like how there is a dual system in place, so you can focus on either city-building, dungeoneering or both!
Hello i just wanted to comment to say.
I really like this game, i came in search of a game that was similar to WiiWares My Life as King.
and this is the closest i have come so far,
i absolutely love this game, however i do have one or two things i think need addressing.
Firstly, i cant resize the window, and due to my current screen resolution, it sits rather awkwardly behind my taskbar, so perhaps that could be something to work on.
Also, i think the system of gathering materials over time is fantastic, however it could possibly be made easier to see time passing, perhaps just a digital time readout somewhere on screen, and perhaps on the mainscreen have a guide for how to play the game.
i mean it was easy enough to figure out but it would just be nice anyways lol :)
Other than that this game is fantastic and i cant wait to see future updates and take part in watching this game develop :):):):):):):):)
We're working on some resolution tweaks - stay tuned! :)
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Win8, smooth run, no errors. Tech Tree was easy to follow. The quiet ambience of the music suited. Its only a personal taste, no critique, I would enjoy either a larger map area or a scaled up tile size. Good luck with your project.
Glad you're enjoying it!
The map grows to 8x the initial size through exploration - have at it! :)
I just want to come here and put down a thank you for developing this game. It is great and it has given me many hours of fun!
Just love the combination of rpg x management game!
So excited, keep up the good work!