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A Turn based strategy/Tower defense/Empire management hybrid, with a black humor infused plot, set in a grim, disillusioned world.



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Empire In Ruins
presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead Sgt. Hans Heimer in his own personal vendetta against everybody and everything.

KEY FEATURES

  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.

What sets Empires in Ruins' gameplay apart from other games is the fusing of the Turn based strategy & Empire Management components (Main Map & Research) along with Tower Defense enriched mechanics (Combat maps)

AttackScene



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Combat Maps Features

  • Erect your buildings in real time and avoid having your workers killed if they walk the wrong path
  • 17 towers with unique special abilities and feats and 5 additional buildings
  • In battle resources management
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, productive and special buildings
  • Deploy heroes to command and enhance your towers
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.
Temples



Empires in Ruins
main map is based on turn based strategy and empire management gameplay.
The whole plot-driven campaign will be managed through here. From the main map you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access regions to improve or study their assets.

TownBokeh


Strategic features

  • Expand, fortify and expand further taking advantage of the conquered regions reach and infrastructures
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop
  • Assign trusted men to govern the regions. Beware of betrayals.
  • Manage research - More than 100 technologies to research and implement in your war
  • Each decision you take will influence the course of the story
LevelUp

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Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies.

Each owned region of the main map, according to its assets (libraries, blacksmiths, etc),produces every turn a certain amount of research points that are used to unlock the technology you'll need.

We’re working hard on making the system as easy to understand as possible, with the automated queuing of the requirement needed to reach the technology you want, tooltips and visual feedback to never run the risk of confusion.



Mirroring modern day society, Empires in Ruins settings dwell in corruption, betrayals and vices of the seeming noble societies. Under the gilded plating, the only truth that remains, are the Ruins.

What begins as a simple uproar in the western peripheral regions of the Principality of Koth, might in truth hide far more dangerous realities. Who's really behind the rebellion of the poor sods of the Western Marches? Who in their right mind would choose an unruly soul like Sgt. Heimer for this campaign?


Dialogue


If you like what you saw so far, you can reach for us, and take a look at the past, present and future progress of Empires in Ruins on the following places:
H&R Official Website : Hammerandravens.com
H&R Twitter Page (@Ham_Rav) : Twitter.com
Empires in Ruins Twitter Page (@EiR_TD) : Twitter.com
Empires in Ruins FB Page : Facebook.com

Thanks for reading till here, we really appreciate it. Empires in Ruins is also live on Steam Greenlight. If you think it that what we are doing is worth the effort we are putting into it, please give us a yes vote to help us moving on further!



Cheers, H&R

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New UIs are coming

News

Few things (well, more than few, but these are among the star ones) can make or break a game as easily as the quality of its UIs. Whereas a smart, clean and good looking UI, easy to use and intuitive (and with the proper amount of tooltips and info) can make any boarding and following gaming experience pleasant, the opposite is even more true for badly made UIs.

Screenshot 4 1


Overwhelm the gamer with heavy-to-read UIs with ugly visuals and clogged layouts, and the chance that he will be quitting pretty soon the game is very high. And it’s almost sure it will happen if the game is a strategy game.

Screenshot 509


While other genres can get away with not-so-good UIs, strategy games definitely can’t. Our very early UIs in Empires were of the ugly kind, even worst if that is possible.

Screenshot 17


At development time, unless you have a UX/UI designer integrated in the team since the beginning, it’s very hard to produce good UIs on the first attempt. The temptation is usually to provide as much information as possible to the player, never realizing that this ends up flooding the information layers and rendering them all uselessly anonymous. Less is more, that is a hard rule to nail for programmers mostly.

Screenshot 18


So now, with the help of a friend that did sketch for us the new layouts, we’re onto remaking the UIs. A few rules of thumb we are adopting in doing that:

  • Less is more
  • Readable fonts, sharp contrasts
  • Well distinguisheable icons/buttons
  • Use shapes and styles to let the player familiarize with elements
  • Wider breath in the layouts and elements distribution
  • Use a coherent style even while having several different elements styles

In the gallery above you can see some WIPs of the new UIs, we will not show the old ones out of shame though. One last thing worth mentioning though, it’s the approach we are taking to the battle maps UIs.

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Following the whole EiR approach to visuals (pre-rendered 3D to 2D sprites), we are going the same why for the UIs of the battle map. That is, our of the sketches we are modeling 3D UIs, once modeled and ready, we render them out back to 2D textures and use them as such. The last picture above shows a very early example of that, and it shouldn’t take too long before we manage to show you the real deal.

Until then, have a blast guys,

Cheers,
Emiliano, @DokHgn, Lead Dev

Empires in Ruins on Steam, another step is taken!

Empires in Ruins on Steam, another step is taken!

News 4 comments

It took us a while, blame it on our fussiness of never feeling ready enough to make the Steam page public. Do we now? Of course not! But we couldn't keep...

Asset Bundles & memory management in Unity3d

Asset Bundles & memory management in Unity3d

News

Ok, up until now we paid a lot of attention to the CPU stress in the development of Empires in Ruins, both in terms of Update and Fixed Update loops...

Rebel Forces - The Provoker

Rebel Forces - The Provoker

News

The rebellion you deal with in Empires in ruins spans across the whole population of the Western Marches. While the more physical and brutish types deal...

Why you might wanna think twice before making an old school-like isometric strategy game in Unity

Why you might wanna think twice before making an old school-like isometric strategy game in Unity

News 12 comments

First of all a little premise. We are making Empires in Ruins with pre-rendered 3d models that are turned into sprites and sprites sheets before getting...

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Archbishop Von Siemens-Gotsler Wallpaper 1920x1080

Archbishop Von Siemens-Gotsler Wallpaper 1920x1080

Wallpapers

Archbishop Alberich Von Siemens-Gotsler - Field leader of the Church of Kaer

Sergeant Hans Heimer Wallpaper 1920x1080

Sergeant Hans Heimer Wallpaper 1920x1080

Wallpapers

Sergeant Hans Heimer - 1st Sergeant of the Kothian Army

EmpiresInRuins - Combat map alpha - Windows build

EmpiresInRuins - Combat map alpha - Windows build

Demo 11 comments

Empires in Ruins Tower Defence combat map alpha. Windows 7 build. (other builds can be made available on request). Survive the waves of sneaky enemies...

Comments  (0 - 10 of 11)
_WulfKang_
_WulfKang_

Ah this is looking good,I've been roaming moddb for games and then your's stood out.It looks great,Can't wait to see its outcome.Lots of potential here if it isn't already near completion,I'm definitely going to follow.

Reply Good karma Bad karma+2 votes
drHogan Creator
drHogan

Glad to hear such words mate, as you can imagine they fuel up our team big time, so thanks! The work is near completion, but at the same time, I think that the most interesting stuff is getting in right now, so we will definitely try to keep on pushing out juicy contents till the end ;) (Our twitter and fb pages are probably more up to date as IndieDB takes longer to produce nice contents, but we're trying to keep everything updated). Cheers!

Reply Good karma+1 vote
Paratuyo
Paratuyo

good job :p

Reply Good karma Bad karma+3 votes
drHogan Creator
drHogan

thanks Paratuyo!! ;)

Reply Good karma+2 votes
SenSei76
SenSei76

Look great! ;)

Reply Good karma Bad karma+2 votes
drHogan Creator
drHogan

thanks SenSei!!

Reply Good karma+2 votes
drunkonnectar
drunkonnectar

I saw some of your screenshots on Twitter and was drawn here - absolutely gorgeous! I especially love the snowy mountains with the clouds passing by. Maybe the settlements could use a visual upgrade - it does look picturesque, but next to the snowy mountains it stands no chance!

I haven't played your demo yet, will check it out when I get some free time.

Reply Good karma Bad karma+3 votes
drHogan Creator
drHogan

hi mate, first of all thanks for the kind words! we are right now working on the settlements look indeed. the thing is, we want them to look sharp, but also to look old and falling apart to give the idea of the poor region where the campaign takes place. As for the demo, i would suggest waiting as it is a very old alpha with only the a single prototype combat map. given some weeks, we should start with a closed round of beta if you are interested.

Reply Good karma+3 votes
Romexus
Romexus

Really nice how you were able to add so many customizable components to the towers.

Reply Good karma Bad karma+5 votes
StellarAngel
StellarAngel

Damn, looks really cool :D

Reply Good karma Bad karma+4 votes
drHogan Creator
drHogan

Thanks Angel!!

Reply Good karma+3 votes
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Empires in Ruins
Platforms
Windows, Mac, Linux
Developer & Publisher
Hammer&Ravens;
Engine
Unity
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Fantasy
Players
Single Player
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Latest tweets from @ham_rav, @eir_td

RT @EiR_TD: You realize the animator has a bug when a female medic turns into a male officer upon death. #indiedev #gamedevT.co

Jun 15 2018 by eir_td

RT @EiR_TD: You realize the animator has a bug when a female medic turns into a male officer upon death. #indiedev #gamedevT.co

Jun 15 2018 by ham_rav

You realize the animator has a bug when a female medic turns into a male officer upon death. #indiedev #gamedevT.co

Jun 15 2018 by eir_td

RT @RazorsIndies: Empires in Ruins Check out my Dad's game! #indiedev #wup #games @EiR_TD Razorsedgegames.org

Jun 15 2018 by eir_td

RT @SnoutUp: Iron Snout outfit DLC is happening soon™! 🐷 #ironsnout #gamedev #indiedev T.co

Jun 15 2018 by eir_td

RT @EiR_TD: The subtelties of technological improvement are gonna be what makes or breaks your military campaign. #indiedevT.co

Jun 15 2018 by ham_rav

RT @EiR_TD: The subtelties of technological improvement are gonna be what makes or breaks your military campaign. #indiedevT.co

Jun 15 2018 by eir_td

The subtelties of technological improvement are gonna be what makes or breaks your military campaign. #indiedevT.co

Jun 15 2018 by eir_td

RT @Letter10Media: HOLY COW I love Razerwire: Nanowars by @Ham_Rav ~ I want to buy at least three copies whenever I get a chance and g… T.co

Jun 14 2018 by ham_rav

RT @RzW_NW: Big thanks to @Letter10Media for playing Razewire:Nanowars! The galaxy is a safer place now ;) #indiedev #gamedevT.co

Jun 14 2018 by ham_rav

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