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The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world.

Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".

KEY FEATURES

  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Arcade play mode. Because... FIGHT!
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.




In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.

pk4

And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?

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Why him? And what is the neighboring kingom, the Krovans, plotting to do with the Principality of Koth?



Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.



Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map.

pk2


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pk3

Through it you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.

  • Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures.
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop.
  • Assign trusted men to govern the regions. Expect betrayals or hang them before that.
  • Manage research - More than 100 technologies to research.

pk8





Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics. Tactically extremely challenging and often open to more than one solution, the battle engine has been tested in multiple beta rounds throughout the last 2 years.

Screenshot 148


Screenshot 158

COMBAT MAP FEATURES

  • Erect your buildings in real time. Avoid getting your workers killed if they walk the wrong path
  • 17 towers with unique feats
  • Manage resources in battle
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, production and special buildings
  • Deploy Officers to command and enhance your battlefield forces
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.

Screenshot 184


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The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]

Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.

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  • 70+ technologies to research
  • 30+ unlockables with towers, abilities, buildings and headquarters
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Chapter 1 and 2 or Empires in Ruins are now ready and being tested. 11 maps, still fairly "easy" at least in terms of enemies faced (the player also has in these two chapters a quite limited amount of unlocked technologies), but that we already wanted to deliver some pressure to the player, specially when played in Hard mode.

Ch1


In Chapter 1, after warming up the player with some very light battle as soon as he reaches the Western Marches, we do deliver an increasingly hard hitting relying on Rebel forces only. Hounds, Bandits, Bears, Bear Handlers, Brutes, Marauders, Provokers and Wood Witches are the main enemies, with the Sapper joining their ranks as well for the party.
You can explore in detail the Rebel forces here.

In Chapter 1, difficulty is mostly conveyed through short, hard to fortify paths, and combinations of multiple waves of attackers from various sides of the castle, instead than through massive units and massive amounts of enemies. Most of the battles are fought between 10 and 17 waves.

Ch2


In Chapter 2, instead, we show the player that while few enemies can be dangerous, a lot of enemies can be even more so. Battles become longer, and the amount of enemies and their strenght rises as well. A lot of Brutes show up in this chapter, causing mayhem among the Player defenses with their huge mauls, and, the first, very very peculiar Krovan unit, shows up in a couple of the maps (we can't tell you which unit of course!)

Now battles are all between 20 and 25 waves, and to spice things up, some resources might not always be easy to find in the arid battlefields of the Western Marches.

How these maps are born is easily explained. First of all I (Dr.H) decide what type of battle I want on a given map. If i do prefer the player to fight a heavy frontal assault, if I wanna play more on sneaky hidden paths, etc.
Then i do check where the map is geographically positioned on the main map, in order to decide the terrain look, the presence of rivers, and the amount of resources (wood, stone or ore).

Out of these decision, a 64x64 file looking like this comes out of my graphics software.

EiRMap16


Green's the buildable area, white the paths, red the forests and violet the rocky areas. And of course, blue's the water.

At this point, Jephyr grabs that file and feed it to a Houdini node system that took him months to build. He hits the button and waits. What comes out of it it's a 3d model of the map, build and texturised according to the houdini nodes tree, and my source file.

3 hours of rendering, and an 8k version of the map is ready for use. I just have to position bridges, trees and rocks manually (takes approx 15-20 minutes per map max), build the paths and then populate the waves of enemies (in xml) and the battlefield is ready.

And here you see, the full in-game version of the above design file!

Screenshot 1185


Up until now, production time for a single map, including quite some testing, is approx 8 hours all together. Pretty good if you do ask me!
And here, before we say bye, a bunch of pics from the very first (and a little too hardcore for intermediate difficulty ;) ) playtesting run on the map above!

Screenshot 1168

Screenshot 1166


So, there you go, if any comment, question or doubt, please don't hesitate to ask!
See you next time,
Dr.H

Empires in Ruins - Chapter I, "Something wicked this way comes."

Empires in Ruins - Chapter I, "Something wicked this way comes."

News

Empires in Ruins campaign is strongly plot-driven. While not planning to spoil anyhow the progression, we thought it might be nice to offer a bit of summary...

Empires in Ruins events report - Rezzed (UK) and GDD (Estonia)

Empires in Ruins events report - Rezzed (UK) and GDD (Estonia)

News 2 comments

We did survive taking Empires in Ruins to Rezzed (London) and GDD (Tallinn) and we came back with a little report about how it went!

An unromantic analysis of Rebellion

An unromantic analysis of Rebellion

News

Each turn during the EiR campaign, the provinces tend to lose more or less stability to the Rebellion according to the way they are managed. Rebellion...

Empires in Ruins - Lots of news!

Empires in Ruins - Lots of news!

News 11 comments

A new beta is out with 4 new additional maps where to test your steel, new fixes, new improvements, and lots of news about us, about EGX and about Sergeant...

Add file RSS Files
New Beta v0.85.12

New Beta v0.85.12

Demo

v.0845_12 * Enlarged ability icons on towers UIs * Removed Damage and Firerate upgrades from Scouts towers UI * Added info buttons on quick building menu...

New Beta v0.85.1

New Beta v0.85.1

Demo

A new revamped beta with 5 battle maps, lots of fixes and improvements!

Empires in Ruins - Open battle beta v0842_01

Empires in Ruins - Open battle beta v0842_01

Demo 1 comment

Big, bold and with a ton of new fixes, here's the most recent beta of empires in ruins. Single map, full blood!

Empires in Ruins Battle Beta 0841_77

Empires in Ruins Battle Beta 0841_77

Demo

Our latest public beta, with fixes, dialogs, updates and zeppelins!

Empires in Ruins Battle Beta 0841_76

Empires in Ruins Battle Beta 0841_76

Demo 1 comment

With the new UIs in, EiR finally goes public beta. We're looking forward to hear about your feedback guys!

Archbishop Von Siemens-Gotsler Wallpaper 1920x1080

Archbishop Von Siemens-Gotsler Wallpaper 1920x1080

Wallpapers

Archbishop Alberich Von Siemens-Gotsler - Field leader of the Church of Kaer

Comments  (0 - 10 of 14)
SmallindiePromoter
SmallindiePromoter

New video! I thought the stoney maps were the winter ones oh well! What could go wrong? :)) New empires in Ruins video! Hope you all enjoy it! I truly get annihilated but at the same time is really fun :)

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EpiphanyG
EpiphanyG

I was lucky enough to attend the GDD in Tallinn and meet the team. Great game! Can't wait for the release.

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drHogan Creator
drHogan

Thaaaaanks!!!

Reply Good karma+3 votes
_WulfKang_
_WulfKang_

Ah this is looking good,I've been roaming moddb for games and then your's stood out.It looks great,Can't wait to see its outcome.Lots of potential here if it isn't already near completion,I'm definitely going to follow.

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drHogan Creator
drHogan

Glad to hear such words mate, as you can imagine they fuel up our team big time, so thanks! The work is near completion, but at the same time, I think that the most interesting stuff is getting in right now, so we will definitely try to keep on pushing out juicy contents till the end ;) (Our twitter and fb pages are probably more up to date as IndieDB takes longer to produce nice contents, but we're trying to keep everything updated). Cheers!

Reply Good karma+4 votes
Paratuyo
Paratuyo

good job :p

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drHogan Creator
drHogan

thanks Paratuyo!! ;)

Reply Good karma+4 votes
SenSei76
SenSei76

Look great! ;)

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drHogan Creator
drHogan

thanks SenSei!!

Reply Good karma+4 votes
drunkonnectar
drunkonnectar

I saw some of your screenshots on Twitter and was drawn here - absolutely gorgeous! I especially love the snowy mountains with the clouds passing by. Maybe the settlements could use a visual upgrade - it does look picturesque, but next to the snowy mountains it stands no chance!

I haven't played your demo yet, will check it out when I get some free time.

Reply Good karma Bad karma+4 votes
drHogan Creator
drHogan

hi mate, first of all thanks for the kind words! we are right now working on the settlements look indeed. the thing is, we want them to look sharp, but also to look old and falling apart to give the idea of the poor region where the campaign takes place. As for the demo, i would suggest waiting as it is a very old alpha with only the a single prototype combat map. given some weeks, we should start with a closed round of beta if you are interested.

Reply Good karma+5 votes
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Empires in Ruins
Platforms
Windows, Mac, Linux
Developer & Publisher
Hammer&Ravens;
Engine
Unity
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Fantasy
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Single Player
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Latest tweets from @ham_rav, @eir_td

RT @EiR_TD: The delicated #storytelling #writing by @DokHgn and @tomkwriter brings you the introductory dialog to the Western M… T.co

21hours ago by eir_td

RT @EiR_TD: The delicated #storytelling #writing by @DokHgn and @tomkwriter brings you the introductory dialog to the Western M… T.co

21hours ago by ham_rav

The delicated #storytelling #writing by @DokHgn and @tomkwriter brings you the introductory dialog to the Western M… T.co

21hours ago by eir_td

RT @EiR_TD: Slowly polishing UX and UI, I called it #screenshotsaturday for one hour then realized it's sunday #indiedevT.co

Jun 23 2019 by eir_td

RT @EiR_TD: Slowly polishing UX and UI, I called it #screenshotsaturday for one hour then realized it's sunday #indiedevT.co

Jun 23 2019 by ham_rav

Slowly polishing UX and UI, I called it #screenshotsaturday for one hour then realized it's sunday #indiedevT.co

Jun 23 2019 by eir_td

RT @EiR_TD: Warming up, we begin with a few updates on our @steam_games page! #indiedev #gamedev ⚔️🛡️🏰 Good morning fellas! T.co

Jun 20 2019 by ham_rav

RT @EiR_TD: Who would have guessed that Corporal Turg is capable of some dry humour as well? #indiedev #storytelling T.co

Jun 19 2019 by ham_rav

RT @EiR_TD: What's the point of being in charge of your provinces if you don't get proper information on how to manage them, Co… T.co

Jun 17 2019 by ham_rav

RT @DokHgn: After the glorious days working together on @RzW_NW #indiedev , I did team up again with @Ottavio , this time we ma… T.co

Jun 15 2019 by ham_rav

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