Siegebreakers is a hack and slash game which is focused around fostering the experience of couch co-op. You and your friends play as the Siegebreakers, an elite group of dwarven mercenaries hired out to defend castles from sieges. Mine, build, and battle your way to victory against a powerful AI director that dynamically changes what enemies you face based on your playstyle. Spending all your time building up the castle? Your foes will bring their siege weaponry to bear. Enjoying the thrill of facing enemies in melee? Brutal champions will come out to brawl. Equally as impressive as the AI director is the 4 player dynamic splitscreen camera. As we wanted to focus on the co-op experience, we needed to figure out how to accommodate 4 players on the screen at once. No matter how far apart the players get from each other, they are always easily able to see both themselves and their surroundings.
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Against all the competition we have here at UCSC's Computer Science: Game Design program, Siegebreakers is UCSC's Representative to E3's College Game...
After some long hard thinking as a team, we have decided to move away from pixel art for the game and have embraced a more Castle Crashers like line art...
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I made a video on the game! Check it out :)
Hey guys, played your beta and really enjoyed it. I'd make suggestions, but I'm sure most of my complaints would be things that you're already working on fixing.
The game is great and the premise is something that so obviously needs to get made. I'll be following along and I'll help spread the word however I can.
Hey, thanks for checking out our game! Feel free to make comments on the KS or contact us at siegebreakersgame@gmail.com if you want to suggest things / ask questions.
Have you considered allowing buildings to be stacked on each other? That can bring in good deal of building design dynamics.
Yes you can build buildings on buildings. It has some interesting effects when it comes to stacking npc buildings.
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This looks great I would love to show off your game
Thanks! We are hopefully planning to do a beta late spring/summer so perhaps then!
Looks really fresh ;) Do you plan multiplayer? Clonk-Style?
Tracking!
The only game mode planned at the moment is single player/co-op multiplayer where you defend the castle together. There will be a video up today or tomorrow explaining all the planned features.