Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
Our latest Development Diary showcasing the latest changes within Siege of Inaolia's most recent build.
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Change Log
New Ravager Daemon Model
New Glutton Daemon Particle
New Swing Particle
Asure Caverns Implemented.
Lava Arena Expanded.
Improved Unit AI.
3 Activated Abilities and 3 Passive Abilities Implemented.
New Menu Background.
Daemon Spawn Portal Implemented.
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Also be sure to check out our various social pages for the very latest on Siege of Inaolia.
Siegeofinaolia.com
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Looks absolutely amazing! Love the menu back ground!
Glad you like it!
You guys should change your "cover art" for the game on Desura as its really misleading. I was expecting to find a 2D Adventure platforming game and instead was greeted by a 3D third person shooter.
Your game does look interesting and good, however that initial shock of finding something completely different from the cover art is a bit off putting. It feels like I've been lied to even though I'm sure that wasn't your intent.
Do you mean our box art? Because at the moment its just a logo ...
this game looks really good, keep up the great work :)