So I had the sudden impulse to write for some reason, I get these weird moments of productivity where I need to just do something and now that I've pretty much got holidays for around 3 months and nothing to do till then so I hope I'm able to have more of these productivity 'attacks'.
Right now I'm thinking of a way to break it to fans of the game I'm working on (Siege of Inaolia) that we're not going to release Alpha 3 to the public but instead have loads of internal Alphas till August at which time we'll release something we might be able to call our first tech demo.
In other news I'm currently applying to Digipen but an unfortunate problem is that I wont be getting my high school transcripts till the 13th of August which is really frustrating as I wont be able to put my application through till then.
Anyway I've gotta get back to writing Offensive Duncan's ability tree.
By the way be sure to look out for an up coming podcast by the one and only Ian(aka ShiftedDesign) and myself as well as probably some of the development crew joining in.
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Riftwalker Ltd, is an Independent Video Game Developer that is currently working on its breakthrough title, Siege of Inaolia. Our ranks consist of highly...
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Hello! I apologise for not getting back to you earlier; I didn't know you'd responded to my forum post until I checked in recently. Thank you for doing so - I would have been very interested in joining the team, but the quality of my artwork is nowhere near what you've already posted.
Awesome modeling images you have there! I hope to see more soon!
Thanks!
CryEngine 3 was simply better suited for our game.
Why did you change engines?
Hi, thanks for showing interest but unfortunately I have found work.
Regards,