Hey this is my amateur project I'm building with Unity. Has been in development for about 5 months in Unity and is nowhere near completion but you can keep reading to download the free demo below. This game is meant to be a "take care of your own anime character" simulator.

Follow the main dev blog site at [DevBlog]

Download the very first free demo that has been released! Indiedb links coming soon but for now: [Windows/Linux builds v0.1]

What this is:

An interactive fan game featuring Oshino Shinobu from the anime series Bakemonogatari. Features a responsive AI, advanced animation and logic blending, and my current work with anatomy and modelling. This blog will be geared more towards the technical aspects of development. If you like following game development and/or are a developer yourself, we might be getting along well.

What this will become:

A free as in beer PC VR standalone game complete with fully fledged activities and fun past times. A tamagochi on steroids.

What this won't become:

A customizable waifu simulator.
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This video will serve how to complete all the features in the checklist.


I had a lot of fun working on this release. Squashed and cleaned up many bugs. Everything should work robustly as I tested it extensively. The changelog covers the big new features. The game should work with Oculus Rift controllers but since I don't have an Oculus Rift, I was not able to test it on that platform, if you run into a potentially disastrous bug, send me an email!

There is currently no guide to specifically know how to play but the few things you should know are:

*Check out the checklist in the pause menu

*Shinobu's behaviors change depending on her mood

*To make her sit down on the floor, sit down near her within hand distance and make sure she is HAPPY

*If you fall off the map, you must restart the game!

*Currently she can only throw objects with her right hand. She will not throw donuts!

*Forgot to mention that with keyboard, SPACE will redistribute your fingers during your turn in Chopsticks

*There are donuts and rubbery duckys scattered around the map for you to find and use

FOLLOW THE GAME AT patreon.com/sgthale

The Advanced AI Logic Behind Shinobu

The Advanced AI Logic Behind Shinobu

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An advanced Unity approach to solving character believability.

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Windows build v0.1

Windows build v0.1


Early build of the main character logic modules. This project is still under development and everything is made from scratch (no asset store).


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Shinobu Project 2
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Latest tweets from @devshinobu

Ride able horses!? See the first riding implementation and behind the scenes! Patreon.com #gamedevT.co

Oct 10 2019

Working on the new giant map. Way better looking this time around! See more screenshots and the behind the scenes:… T.co

Oct 6 2019

Hotfix v0.6.3 is out. Fixed issues with some items not being interactive after being used once.… T.co

Oct 1 2019

v0.6 is out for the public! Custom character support is free for you to try out! #gamedev #indiedevT.co

Sep 28 2019

Beta v0.6c is out for Supporter tier! You can now select from 3 character voices! Original, older sister, and shy!… T.co

Sep 22 2019

Runtime character customization is complete!👩‍👩‍👧 Check out the video for a full tutorial. If you don't wanna do mo… T.co

Sep 17 2019

First results of the Character Customization. Read the free public devpost! Patreon.com T.co

Sep 11 2019

Beta v0.6a is out for Supporter tier! Test out the character customization pipeline! Check out the tutorial and dow… T.co

Sep 8 2019

How would you like to brave the waves with your own loli in a boat? Now there's an idea for the beach update. Realt… T.co

Sep 4 2019

Was messing last week with potential wave tech for the beach update in my free time. Advanced solutions are totally… T.co

Sep 1 2019

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