In Sewer Rat you take control of a rat running in a maze-like sewer. Navigate the sewer as quick as possible in order to collect pieces of cheese before other rats do. The first rat to collect three pieces wins the game. Lurking crocodiles will quickly attack distracted rats that wander to close. Rats will try to gain an advantage in the race to the cheese by kicking you into the murky sewer water. You and the other rats will find ordinary objects that you can use to your advantage: candies to increase your speed, throwable firecrackers, crocodile repellent and even area traps for hindering rivals. The game is in Alpha version and final art assets still have to be done. I am currently still looking for an artist interested in jumping into the project. Please contact me if interested. I would appreciate very much any gameplay feedback and opinions.
From play testers feedback and people suggestions, updates has been done to Sewer Rat.
New in this build (a1.02):
Please note, that all graphic assets in this game are placeholders. I am currently looking for an artist to help me finish this game. Please contact if interested.
What has Sewer Rat to offer? Content summary: all objects, rat upgrades and difficulty levels.
What has Sewer Rat to offer? Content summary: all objects, rat upgrades and difficulty levels.
Version a1.02. Sewer Rat is still just an Alpha prototype of the final game. Game still lacks any type of art asset. Please, help me create a better game...
Version a1.02. Sewer Rat is still just an Alpha prototype of the final game. Game still lacks any type of art asset. Please, help me create a better game...
Version a1.02. Sewer Rat is still just an Alpha prototype of the final game. Game still lacks any type of art asset. Please, help me create a better game...
Version a1.01. Sewer Rat is still just an Alpha prototype of the final game. Game still lacks any type of art asset. Please, help me create a better game...
Version a1.01. Sewer Rat is still just an Alpha prototype of the final game. Game still lacks any type of art asset. Please, help me create a better game...
Version a1.01. Sewer Rat is still just an Alpha prototype of the final game. Game still lacks any type of art asset. Please, help me create a better game...
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Hi. I saw your post on facebook through the brisbane indie game devs. I'm interested in teaming up with a local programmer to make a game. I'm not really sure about Sewer Rat though. Maybe you could convince me if you described what changes you plan on making between now and beta. But if you'd be interested in working on a small iOS game prototype, I have some ideas already. You can see some of my work here: nickmckergow.tumblr.com/ and here: popyea.tumblr.com/ (just paste those into your address bar. Not allowed to post urls as a new member apparently)
Let me know if you're keen.
Awesome Nick, sounds great. Let'e meet up and talk about Sewer Rat, and about any other possible future collaborations. I have some other game ideas in mind and I going to start two new projects (still open) in July. Please, add me on Facebook (you saw my post) so we can discuss a meeting time and place.