Collect eggs, hatch dragons, feed them and send them on a variety of adventures and dungeons. Watch as they fight in automatic RPG battles for treasure...
Discussing our demo (which you can still play!) and looking back on Steam Next Fest.
How we improved textures to make characters more vivid.
No more so that you tons of loot from the corpses to the base! Больше не будет так что вы тоннами таскали лут из...
Happy Holidays and Exciting Updates from Alchemical Works
Discussing the Magic of Animation Retargeting in BattleJuice Alchemist.
Exploring Vertical Diversity in Our Game World. We're taking a look at high mountains and deep lakes and the stuff between.
Welcome to the thrilling space arcade adventure "Space Killer" This game combines all your favorite elements: LOOTING, RPG-ARCADE, and ROGUELIKE ELEMENTS...
A first person action dungeon crawler, inspired by the old classics with a touch of the diversity of modern ARPGs. Create your own character choosing...
In our latest devlog, I unveil the secrets behind some of our visual effects, crucial for our hyper-stylized look. Join us on this mystical journey as...
Watch me play and ramble about new areas, mechanics and more!
Our Journey at Gamescom 2023 showing BattleJuice Alchemist.
A solo-developed action survival game where you will have to fight bandits, zombies, mutated monstrosities and the elements to find the most useful junk...
Having vertically diverse landscapes or multi-storey buildings in top-down RPGs is not as trivial as you might think
Big overhaul and building a foundation for our cinematics in Unreal Engine.
Our creative process making an enemy while growing into a team.
Let me take you on a trip (that I actually didn't take myself) to Vilnius, Lithuania
Let's take a look at our power system in BattleJuice Alchemist.
The challenges of preparing BattleJuice Alchemist to be released in multiple languages.
Magic To Master (M2M) is an immersive MMORPG set in a rich fantasy world. With its hack and slash gameplay, players embark on epic adventures, engage...
Do you kill rats? I do. Now they also drop some loot. And they also will try to kill you too.
We found a publisher and secured additional funding from multiple sources, so we can continue development without starving.
Here is a little update on the current progress of the project.
This is a quick look into the vision of the project.
Hi there, I'm Treny, I always enjoyed playing Pokemon in the past, but through the years with all these dynamic games, I couldn't play the old-school...
Let's have a look at how enemies' debuffs tie in with our new combat tower.
We added a shield ability to our enemies, let me explain a bit how it works and connects to other game mechanics.
It has been a while since I updated the playtest version here on Steam, now the big base building patch is here!
This is a rework of the world-item spawns. Includes Tool-kits, Repair-kits, Upgrade-kits & other valuable loose items like stoves, LLMCs, head-lamps or...
The day-night cycle has been mainly cosmetic so far. Now its time to shine has come and it is introduced with a bang (of UI animations).
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