Tag "Loot"  (0 - 30 of 234)
The Dragonhood

The Dragonhood

Game

Collect eggs, hatch dragons, feed them and send them on a variety of adventures and dungeons. Watch as they fight in automatic RPG battles for treasure...

DevLog: Our Demo & Steam Next Fest Wrap-up

DevLog: Our Demo & Steam Next Fest Wrap-up

News

Discussing our demo (which you can still play!) and looking back on Steam Next Fest.

DevLog: Our Secret Visual Improvement

DevLog: Our Secret Visual Improvement

News

How we improved textures to make characters more vivid.

Reworked corpse loot

Reworked corpse loot

Download

No more so that you tons of loot from the corpses to the base! Больше не будет так что вы тоннами таскали лут из...

Happy Holidays!

Happy Holidays!

News

Happy Holidays and Exciting Updates from Alchemical Works

DevLog: Unlocking Character Variety

DevLog: Unlocking Character Variety

News

Discussing the Magic of Animation Retargeting in BattleJuice Alchemist.

DevLog: Climbing Peaks and Diving Deep

DevLog: Climbing Peaks and Diving Deep

News

Exploring Vertical Diversity in Our Game World. We're taking a look at high mountains and deep lakes and the stuff between.

Space Killer

Space Killer

Game

Welcome to the thrilling space arcade adventure "Space Killer" This game combines all your favorite elements: LOOTING, RPG-ARCADE, and ROGUELIKE ELEMENTS...

Alone in the Dungeon

Alone in the Dungeon

Game

A first person action dungeon crawler, inspired by the old classics with a touch of the diversity of modern ARPGs. Create your own character choosing...

DevLog: So beautiful... what's the catch?

DevLog: So beautiful... what's the catch?

News

In our latest devlog, I unveil the secrets behind some of our visual effects, crucial for our hyper-stylized look. Join us on this mystical journey as...

DevLog: New Dev Stream

DevLog: New Dev Stream

News

Watch me play and ramble about new areas, mechanics and more!

DevLog: Gamescom Retrospective

DevLog: Gamescom Retrospective

News

Our Journey at Gamescom 2023 showing BattleJuice Alchemist.

Junker Life

Junker Life

Game

A solo-developed action survival game where you will have to fight bandits, zombies, mutated monstrosities and the elements to find the most useful junk...

DevLog: Building Vertically

DevLog: Building Vertically

News

Having vertically diverse landscapes or multi-storey buildings in top-down RPGs is not as trivial as you might think

DevLog: Rendering Cutscenes

DevLog: Rendering Cutscenes

News

Big overhaul and building a foundation for our cinematics in Unreal Engine.

DevLog: Making New Creatures

DevLog: Making New Creatures

News

Our creative process making an enemy while growing into a team.

DevLog: We won the award for Best Visual Art at DevGamm!

DevLog: We won the award for Best Visual Art at DevGamm!

News

Let me take you on a trip (that I actually didn't take myself) to Vilnius, Lithuania

DevLog: Playing with Power!

DevLog: Playing with Power!

News

Let's take a look at our power system in BattleJuice Alchemist.

DevLog: Translating an RPG is hard

DevLog: Translating an RPG is hard

News

The challenges of preparing BattleJuice Alchemist to be released in multiple languages.

Magic To Master

Magic To Master

Game

Magic To Master (M2M) is an immersive MMORPG set in a rich fantasy world. With its hack and slash gameplay, players embark on epic adventures, engage...

Lootable And Angry Rats v0.4 (DLTX)

Lootable And Angry Rats v0.4 (DLTX)

Download

Do you kill rats? I do. Now they also drop some loot. And they also will try to kill you too.

DevLog: Getting the Band Together

DevLog: Getting the Band Together

News

We found a publisher and secured additional funding from multiple sources, so we can continue development without starving.

Quick Progress Update

Quick Progress Update

News

Here is a little update on the current progress of the project.

The Start Of A Great Adventure

The Start Of A Great Adventure

News

This is a quick look into the vision of the project.

Pokemon Xeno

Pokemon Xeno

Game

Hi there, I'm Treny, I always enjoyed playing Pokemon in the past, but through the years with all these dynamic games, I couldn't play the old-school...

DevLog: Debuffs & Decoys

DevLog: Debuffs & Decoys

News

Let's have a look at how enemies' debuffs tie in with our new combat tower.

DevLog: Shields & Breaking Them

DevLog: Shields & Breaking Them

News

We added a shield ability to our enemies, let me explain a bit how it works and connects to other game mechanics.

The Big Base Building Update: Patch Notes 0.23803

The Big Base Building Update: Patch Notes 0.23803

News

It has been a while since I updated the playtest version here on Steam, now the big base building patch is here!

World Spawns Rework [BETA V1.2]

World Spawns Rework [BETA V1.2]

Download

This is a rework of the world-item spawns. Includes Tool-kits, Repair-kits, Upgrade-kits & other valuable loose items like stoves, LLMCs, head-lamps or...

DevLog: Day-Night Cycle and UI Animations

DevLog: Day-Night Cycle and UI Animations

News

The day-night cycle has been mainly cosmetic so far. Now its time to shine has come and it is introduced with a bang (of UI animations).

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