Sands of Space is old school RPG with turn based combat and open world. Inspired by classical RPG Fallout 1 and Fallout 2.
Just quick status:
1. Quick responsive on player action. I really don’t like games with a bad response
2. Pick up objects, drop objects from inventory, etc. UI of inventory still in progress
3. 'Fog of war' and dithered transparency of NPC who is not in the visible range of the player
4. A lot of work with pathfinding and bug fixes. So right now, all "remote" pick up objects and falling throw the textures in a past!
5. Mechanics of psy attack. The vfx in the video is temporary and it will be changed. It's just for test right now
I used booooring test location. And that's only for the one reason - show the progress.