Rune is a third person action, combat, and adventure games with strong themes from Norse mythology. You play a young Viking trying to uncover the mysteries around recent attacks on your village. The game is played from third person perspective to make the melee combat with a huge variety of weapons more fun, as well as giving you a chance to fully appreciate and explore the complex world.
You should read the Weapons Model tutorial if you haven't already. This tutorial is basic and you should be familiar with importing models and textures...
How to guide to importing textures into Rune, and having them included as part of a map, in the MyLevel package. Also covers including script code, exporting...
Keyboard shortcuts for Rune ED and a labeled toolbar reference.
This tutorial covers a simple set-up in which a sword/axe can be pulled from the stomach of a viking and the viking will scream and squirm. Take a look!
This is more of a ideas and tips basis for placements of items and the general flow of a map.
If you want to use UnrealEd version 2 to create levels for Rune, this tutorial explains how to do so and get it to run in Rune. Good stuff from Brother...
This tutorial is for everyone. Because of its size, we've broken it into THREE parts. It is optimized for UEd2, but if you have UEd1 (RuneEd), you can...
This article covers the main concepts behind just what a brush is in the Unreal Editor. A good read if you are just starting out in 3D editing, as while...
This tutorial is for skinning the HOV player models. It borrows heavily from LonghorN’s Rune skinning tutorial. Packed with images, you should find...
Part Three of Lode Vandevenne's "All About Movers" tutorial. Part One can be found in the Beginners section of this site. Part Two is in the Intermediate...
Want to use 3D Studios Max to make models in Rune? This tutorial will show you how.
Everyone wants to create their own skins for Rune. Well, this step-by-step tutorial shows you how.
Need technical instructions for making maps for the HH Arena and Headball maps, the 2 MOD's included in "Halls Of Valhalla?" Dave Halsted, a level designer...
Like Arena, HeadBall is a new game type added with the Halls of Valhalla expansion. Similarly, there are some special considerations to take when designing...
Important Info, Tips & Tricks for RUNE Mappers – 106 Patch and “Halls Of Valhalla” Expansion. Written by JP LeBreton, a level designer at Human...
Wonder how Human Head Studios created the cool cinematics and the flying bettles? This tutorial breaks down all the behind-the-scenes info. Written by...
Written by Dave Halsted, a level designer at Human Head Studios.Following is an extensive reference list of additions we have made to UnrealEd with Rune...
The new Arena gametype in Halls of Valhalla offers players a chance to compete in 1on1 or team fighting in specially made Arena environments. Mappers...
Making grouped lights Author: Twofer Last Updated: January 29, 2002 at 05:32:22 PM
Making A New Weapon Author: Screwball Last Updated: December 26, 2001 at 11:32:43 AM
Tips for Modelers Author: Scamp Last Updated: December 26, 2001 at 11:54:41 AM
How to Make the Colored Vampire Power Up Effect Author: Hollower Last Updated: January 16, 2002 at 10:01:07 AM
All About Movers - Part Two Author: Lode Vandevenne Last Updated: December 26, 2001 at 08:34:13 PM
Rune Mod Menu Tutorial Author: Nurail Last Updated: July 22, 2001 at 12:29:35 PM
Lighting Properties: The Basics Author: Jared "FrEaKy" Lacey Last Updated: June 20, 2001 at 12:45:51 PM
Creating Ramps Author: Kid Ying Last Updated: May 1, 2001 at 09:59:17 AM
Vertex Editing – Not Handy, but Indispenable Author: Jannis "Dr.Pest" Borgers Last Updated: May 1, 2001 at 09:33:28 AM
Prefabs - How to Create Them in RuneEd Author: Steve "SoulSaver" Maisch Last Updated: April 26, 2001 at 07:32:46 PM
Coding Tutorial - Part 3 Author: Charles "MrBlonde" Palmer Last Updated: April 26, 2001 at 02:43:49 PM
Coding Tutorial - Part 2 Author: Charles "MrBlonde" Palmer Last Updated: April 26, 2001 at 02:46:03 PM
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