Alexander is the second expansion pack for Rome: Total War. It takes place in 336 BC, and the player can take the role of Alexander the Great in his ascension to the Macedonian throne and conquest of lands to the east. Eight factions exist in the game, with different units than in Rome: Total War and Barbarian Invasion.

Post news Report RSS Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO 2.0 RELEASED!

I've released an updated 2.0 version of the Star Wars Total War-DEMO. The new 2.0 version of the DEMO has: 1. Updated AT-AT Walkers, 2. Three new Galactic Empire-units, 3. 8 new Rebel Alliance-units, 4. Old Factions disabled, 5. New Symbols/UI/Banners, 6. Neutrals playable in custom with 3 new units, 7. Galactic Campaign has 10 planets instead of 2 - including custom strat-map models and unique battlefields for Endor and Hoth - these are also in custom, 8. Empire has new strat-generals.

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2021-07-19 - JOIN MY TWITCH on this link where I'll be streaming campaigns from now on:

Twitch.tv

So I gave Dagovax Sirrianus the idea to re-make the old Star Wars: Total War mod. I had the models from the easily mod-able game Freedom Force - and when he tried getting them into the Rome: Total War engine they worked well. Fredom Force is from 2005 (the expansion) and RTW is a game from 2004 - so the models were old enough.

Features of the new 2.0 version of the DEMO:

1. Improved the AT-AT Walkers of the Galactic Empire - they are now their proper size and have a grey color instead of black.

2. Added three new Empire units - the Storm Troopers (attack), the Tie Pilots and the Snow Troopers.

3. Implemented 8 new Rebel Alliance units - the Hoth Troopers, Twi'lek rebels, Tauntaun Hoth Troopers, Rebel Pilots, Snow Speeders, GR-75 Medium Transport, Corellian Corvette and the Nebulon-B.

4. All of the old factions and rosters disabled - they're no longer playable in the custom battle menu.

5. Remade the old symbols, User Interface and menu.

6. The Neutrals are playable in custom battle with three new Ewook-units - and the old Wookie-unit.

7. The Galactic Campaign-map now has an improved look with 10 planets instead of 2 - Hoth and Endor has their own unique strat-models on the map, and battlefields in real-time-battle - they are also added as new custom battle maps.

8. Finally the Galactic Empire now has a Star Destroyer-general, a Tie Fighter-captain, an Imperial Shuffle-diplomat and the recruitment is done for the existing units.

The demo is still intended for custom battle-only because the campaign-map has far too few settlements/planets for it to be playable - You can playtest it but it will be over in no time.

Installation:

Same as for other RTW-mods but as the mod has been ported to the Alexander-Expansion you'd need to place the SWTW-folder inside of the Alexander-folder.

Videos:

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carmen-1294
carmen-1294 - - 248 comments

But what is this? What is this doing here?

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Mr_Nygren AuthorOnline
Mr_Nygren - - 3,819 comments

? It's an old mod for Rome: Total War that's been revived a year ago - a modder started it back in 2008-2009 where it got it's first two releases.

So I got the highly skilled modder of Rome Total War, Dagovax Sirrianus - also the cretaor of Total War: 1942, to resurrect this mod after it had been dead for like 11 years - and since January 2020 some work has been done.

So this here is a demo of the current version of the mod.

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ichoffski
ichoffski - - 16 comments

Interesting. I thought Empire or Napoleon Total War would have worked as basis for a Star Wars mod, though.

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Mr_Nygren AuthorOnline
Mr_Nygren - - 3,819 comments

Nope, the map cannot be changed, the animations cannot be changed and I don't think lasers could be added.

This mod already had a basis built in 2008-2009 as well.

A Star Wars-mod is only possible on Rome: Total War, Rome Total War - Remastered or Medieval 2: Total War: Kingdoms.

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