Alexander is the second expansion pack for Rome: Total War. It takes place in 336 BC, and the player can take the role of Alexander the Great in his ascension to the Macedonian throne and conquest of lands to the east. Eight factions exist in the game, with different units than in Rome: Total War and Barbarian Invasion.

Description

Extended Cultures (XC) is a RTW modification that aims to bring historical accuracy but also show how different factions could have evolved had history taken a different path, with an eye to fun and challenging gameplay. The mod is similar to vanilla in look and feeling but expands the original by bringing new factions, several reworked units and new buildings. In addition to this, a culture system that makes an unique use of RTW:BI features and a large set of new character traits that extensively helps in role-playing will ensure an unique feeling of diversity for many factions.

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Extended Cultures 4
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rev_scott
rev_scott

I believe that the Persian territory have a bug, cause when my Diplomats arrive to the Persian territory the mod crash, Or it's my **** pc?=(

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XC_Project Author
XC_Project

Hi! Sorry, we have never had such a bug report before. Your best bet is uploading your save for us to check. (that may not be possible on this site, if you're unable to upload it here you can go to our forum Twcenter.net(XC) and report the bug there)

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karan42
karan42

The download link over at the TWcenter.net is down. And, what's the eta on XC v.5?

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vatandas-roma
vatandas-roma

Is this new or link in twc new?

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XC_Project Author
XC_Project

It's the same thing.

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hashimirokatsi1
hashimirokatsi1

Hello i have this problem, not found (UNIT_VISIGOTH_CAVALRY_GERMAN.TGA) i reinstall the mod but the problem still there, help the mod is awesome n i m waiting the xc 5 ❤

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XC_Project Author
XC_Project

That's strange. There isn't any unit with that name in XC. When do you get this error? Which units are you using?

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hashimirokatsi1
hashimirokatsi1

Before i besiege numantia the citizens (iberia) take arms in one of those armies are units that have been good so far caetrati, heavy spearmen, scutarii heavy scutarii, archers, round shield cavalry, lancers, long shield cavalry, ambakaro n a warlord unit from a local governor I think it could be the local governor unit since iberia did not create any local governor until now

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XC_Project Author
XC_Project

Ok, I was wrong before. I found the unit which uses that texture: the german version of Barbarian Heavy Cavalry. The file is indeed missing. Surprising no one had this problem before. Here's a hotfix for you for now: Mediafire.com. Just drop it into xc/models_unit/textures. Your battle should then work. If it still doesn't work, or if you can't access the link, let me know.

Thanks for your report!

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Pargali_Ibrahim
Pargali_Ibrahim

try doing this with saba on very hard omdz I had Arabia and I build good trade Indian ocean trade ect on all settlements I had like 300k saved and I built 1 army and I got in debt, crap troops expensive upkeep.

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Guest
Guest

For some reason, when I start any campaign, all my settlements don't make money and force me to either delete my army or live in debt

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Lanjane
Lanjane

Sorry for not replying to this comment. If anyone still has the same issues with economy, feel free to disband starting armies and develop your kingdom first. Starting armies are here primarily to help the AI.

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Guest
Guest

Thank You for this excellent mod!!!!!! For me is as good as RS 3 .Thank You for Your great job!

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Lanjane
Lanjane

Thank you for kind feedback, there will be a release of Extended Cultures V soon (this Christmas). Stay tuned!

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EvGaS
EvGaS

Much more stable EC.
Installs also norm & have more install options for player like.

Finded few minor bugs:
-one odd roman tavern (?!) in central regions of France, icon bleached background, description something "u musn't see that"
-one religious building (menhires,dolmens,threes,mounds - aka neolitic) - description error - Region also around France, but I not sure, I can be wrong with second
-one religious building (menhires,dolmens,threes,mounds - aka neolitic) - description error - totally one is present in Britain or Ireland islands - probably Wells region (sure that one bugged must be around northern provinces of the map)
- one religious building descripiton is also missing - region is too vague - or Africa, or easterner than Anatolia - Syria, Arabia, etc not far from eastern mediterranean (also not sure)

errors in "nonplayable factions" of mod BIcampaign descr_strat - celts, gauls, IGS, eastern kingdoms, rebels - aka in cities that normally become under gamer control in later game
Mod was installed as BI-launched, normal borders, lesser AI bonuses

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EvGaS
EvGaS

Also disbalance*: Rome have from start +2exp recruiting & +1 weapons/armor & lots of regions in or close to Italy with exp or smith bonuses (micro-wonders, foundries-iron, temples good for war)

As Carthago I had totally useless one of 4 temples (Melqart) - because there is no extremelly rich landfarming close to Carthago - and pops unlike raises for economic impact will be higher than agri-bonuses of Tanit. Egyptian & spanish agro-rich lands are too far, Baal-hamon law-enforcement are preferable because they obliviously farer/more than 50 capital-distance debonus
And Yamn... well, yes ships is fun, but this temple only for small few close reigons with smiths - 2 on Africa by Carhago, 2 on Sicily (also quite harder conquest than northern & southern Italy for romans with they elite-heawy upgraded infantryspam & skyrocket stars generals spam). And it fights for place under the sun with unpopular Melquart, so around 1 or 2 for Yamn temples from 4.

Second - Carthago have no exp+ bonus possibilbties itself at all: only one poor on soil (horrible 0,5) near nubian province (but up to +3 exp cap). No microwonders/subtemples, no temples. Closest exp+ provinces are 2 on south Egypt, 1 on Spainish North, 2-3 on southern France that way closer to Romans.
Generals stars also - eeh.

What I try to say - victory was scribed by victors. And if Carthago was so militarry weaker - there was only one Punic war them.

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EvGaS
EvGaS

Hannibal has lesser troops on lighter armor - ok we have in game
More & better cavalry - not presented in mod, roman cav still not nerfed enough, cartho didn't have cavalries opportunities, even nubians as mercs ...eeh.
Also over-starred generels of Rome - yes, they have some exp from Italy unification, but in many battles with Hanno romans shows weak generalship mostly.

Pro roman sides:
- armor (presented in game)
- citizenship (not presented - romans was just spamming troops from non-romans submitted cities under servitude for citizenship)
- agressiveness & boldness (well, AI in game seems ok)

I see "citizenship" zerg-mutalisk-rush of romans can be realized in EC V as way lower prices to recruit troops, but armor, shields, weapons, pilums have high industry load in compare(aka too cheap in vanilla & mod, unbalanced because they strong but not cost mucher than other factions weaker troops) + land for servitude = also much higher upkeep of roman troops.
Historically that will be correct - romans had big armies due strong economies, but not too big, and in critical losses from Hanno and Spartacus they historically can fast replenish losses, when another ancient civilizations will be knocked out from numbers of casualties.
So lower recruit/higher maintenance will help Rome be in steady numbers that they do in history.

Also - didn't see retenues or general traits for Carthagian nobles for mercenaries recruitements. Please also correct this as some wide-faction bonus.

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EvGaS
EvGaS

Also about Scyths, Sarmathians & Amazons:

Understandable that this is end of the world (ingame and historically)))

Yet where are micro-wonders?

North of Black & Azov seas have many sarmatian mounds, even dev's make entire battle map for vanilla.
Where bonuses or wonders of neolitic cultures - dolmens, menhires, etc (kamyana baba's in ukrainian)?
This geographical place was one of the most biggest prehisthorical (pre-scribe)civilizations before copper, bronze & iron age (game).

That I try so say - info is scarce due ex-soviet union iron wall & almost no-civilization during beginning of scribe history & until the grate resettle of people. But this place is too plain & wasteland'ish.

At least place some mounds new to that time.
& old kamyana baba's that represents matriarchic* society, legacy of that was historically interpreted by greek scribers as amasons (hamazan unit ingame?) *both in nomad & settled people of region was unusual for that time mediterranean cultures to see as equal or even dominant

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EvGaS
EvGaS

Pbs.twimg.com
I.pinimg.com
Wnsstamps.post
Kozakorium.com
Ukraineinsideout.com
THE LARGEST KURGAN (BURIAL MOUND) IN UKRAINE
"Created about 300 BC it is thought to be the tomb of the great Scythian king Ateius. First opened in 1891 inside they found a stone tomb that was designed in the Greek Style. Since then it has been opened many times most recently in the 1980’s. Many golden artifacts were found in these excavations which now rest mostly in the Hermitage Museum."
(!) - entire burial mountains - that even not levelled by modern tractors for agriculture. For ancient world this is definatelly a wonders from perspective of view of ancient man.
+craftsmanship in museums

So if ancient territories of Ukraine was pretty isolated place from perspective of greeks & romans - this did'nt mean that this is some black hole and provinces must be enourmus like Saharan or plain by mini-wonders.

Also IMO scythian faction is somewhat lack of some non-unit (horse-archers autoresolve is another type of pain))) building representation - only "nomad-horsemens" differ from barbaric standards is bad roads & hyppodrome?

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EvGaS
EvGaS

IDK if in xc5 this corrected:
Nuragic Skirmishers -> Nuragic Slingers

They have wrong global map icon from velites, also generic skirmishers description

Also Liby-Phoeni stormtroopers didn't have 'armor piercing' in perks descriptions (big-axe-on-green-shield-guys)
as in units file they have AP/AP for both weapons & this 'ligt infantry' hack as some madmans

Please check that all "AP"-units had this description tag in xc5, because this is most need for other factions against roman-greek mass infantry tanks.

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Cav1989
Cav1989

im having a CTD bug when i scroll to far left on the map or try to end my turn. please help.

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EvGaS
EvGaS

Try re-install on another options of installation on anothers .exe, for example - did'nt give any results?
Which patch/version of game in optons?
.exe is R/BI/Alexander?
Non-steam game?

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