RitualPixels is a game that attempts to mix Super Mario 64 with traditional rpg features such as combat, classes, quests, and leveling, with a colorful aesthetic full of pixels and particles. Featuring four unique classes, and online co-op to match. You and your friends must create your heroes, level up, and fight through a host of worlds and there various dangers, all in a desperate attempt to, obviously, save the world!
In summery, the RitualPixels project has been cancelled due to the project files and backups being lost in a computer crash.
an abrupt conclusion
The third devlog for RitualPixels, in which I show off the games combat and UI, both of which have been worked on heavily as of late.
devlog #3: health globes, gear, combat, and more!
The second RitualPixel devlog! I show off the games ability to now implement things such as visual armor and weapons! Along with what gear sets I have...
devlog #2: build all of the visual attire!
the first RitualPixels devlog, in which i give a bit more of a detailed description on the game in general, as well as what i am currently working on
devlog #1: wtf is a 'ritualpixels'?
my introductory "Hello World" article to the people of indiedb!
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