RitualPixels is a game that attempts to mix Super Mario 64 with traditional rpg features such as combat, classes, quests, and leveling, with a colorful aesthetic full of pixels and particles. Featuring four unique classes, and online co-op to match. You and your friends must create your heroes, level up, and fight through a host of worlds and there various dangers, all in a desperate attempt to, obviously, save the world!

Post news Report RSS Devlog #2: Build all of the visual attire!

The second RitualPixel devlog! I show off the games ability to now implement things such as visual armor and weapons! Along with what gear sets I have implemented thus far.

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Welcome to the second RitualPixels devlog!

This week I have been implementing the ability to render equipment such as armor and weapons of various sorts onto the games humanoid characters. Thus making amazing things like this possible:

rpss 7102349574

Which is ... useful? I guess.

Regardless this allows me to implement a whole range of things into the game, armor and weapons, facial animations, even taunts potentially!

Here a few examples of sets I have implemented thus-far:

The Barbarian, now sporting a helm of metal like that of the rest of his armor, a great-axe in his right, and a large shield on his left!

rpss 814581480

The Mage, armed with a stylish new top-hat, a scepter, and a book. presumable for reading!

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The Engineer, with a wrench, and a toolbox, containing whatever revolutionary device that he has cooked up today! All with some kind of odd mask of sorts in place of his goggles.

rpss 6818897104

And last but not least, the Thief(apologies for the lighting on this one), whom gets... nothing, as it appears I haven't made a set for the thief yet! poor lad...

rpss 2311130645

And that is all for this week, tad short I know, but here's hoping I find something interesting come the next devlog!

Till then!

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