Ever play zero gravity mini golf? Reflect is a unique game, with an interesting mechanic. Set in a highly atmospheric and abstract environment, your objective is to reflect shiny gems though the goal rings. It's a lot harder than it sounds.

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Report RSS Reflect, New Cage Shader
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Description

After some tweaking and polishing, I've changed the shader for the cage so it now will turn transparent when it obscures the scene too much. Much better than the last shader, where you had to rely solely on the wireframe to know where everything was.

There is still some layering issues (those small artifacts you can see in certain transparent sections of the cage), due to how the cage meshes are saved, but those will be fixed later on, when I recompile the cages.