Refactor is a physics-based platformer taking elements from classic Metroidvanias. Placed in a world that is a puzzle itself, you can literally turn the world upside down by rearranging the map and building your own pathways through the game. Uncover secrets, acquire new abilities and upgrades, and discover where you fit in the world.
After a year of quiet development and refinement, we’re proud to announce that Tetropolis is back with a new name: Refactor. We’ve taken all of the...
tetropolis renamed to refactor – coming to pc and ps4
It has been a few months since our last update and we certainly have a lot to share! We’ve been hard at work on Tetropolis since PAX East finalizing...
new trailer and development update
The Indie MEGABOOTH lineup for PAX East was recently announced and Tetropolis is proud to be featured in the Indie MINIBOOTH!
tetropolis to be playable at pax east 2014
On Friday it was announced that the Indie MEGABOOTH will have a presence at GDC next month bringing 15 different titles to the convention. Tetropolis...
tetropolis to be at gdc in the indie megabooth showcase
As a follow up to our first post detailing some of the core mechanics of Tetropolis, we would like to cover the most important mechanic of the game: control...
introduction to the mechanics of tetropolis part 2
Recently we wrote a post on our dev blog detailing the core mechanics of Tetropolis. Taking influence from the metroidvania genre, there are some base...
introduction to the mechanics of tetropolis
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