Refactor is a physics-based platformer taking elements from classic Metroidvanias. Placed in a world that is a puzzle itself, you can literally turn the world upside down by rearranging the map and building your own pathways through the game. Uncover secrets, acquire new abilities and upgrades, and discover where you fit in the world.

Post news Report RSS New Trailer and Development Update

It has been a few months since our last update and we certainly have a lot to share! We’ve been hard at work on Tetropolis since PAX East finalizing the design, completing our work on prototyping and producing content. While we’re still pretty early in development, we’re quickly moving out of the alpha state and into beta as we start to bulk out the game.

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It has been a few months since our last update and we certainly have a lot to share! We’ve been hard at work on Tetropolis since PAX East finalizing the design, completing our work on prototyping and producing content. While we’re still pretty early in development, we’re quickly moving out of the alpha state and into beta as we start to bulk out the game. We’ve even got a new trailer made up showcasing more of the story and gameplay that people saw at PAX East.

As of now, the game is almost complete design wise. Certain aspects of it are bound to change, but we know how Tetropolis will progress from beginning to end. After spending a few weeks on design, we went into full production and have been making leaps and bounds on a weekly basis. We’ve prototyped out almost all of the mechanics and have even implemented the new augmentation system.

Augmentations

Augments are powers that the player picks up that give Piece new abilities which increase in potency as they acquire more ranks. Not only do they have a mechanical aspect in regards to puzzles and platforming, but they can also be used in combat to negate or damage certain enemies. For example, the Electrical Augmentation allows you to jump start generators, further illuminate the surroundings and stun enemies with a slam shockwave. Augments can be turned on and off as needed and the more the augmentation ranks up, the more powerful it becomes and the more functions it unlocks.

New Artwork

Now that Joseph, our 3D artist, is working full time alongside Bob, we’ve been replacing our placeholder artwork at an increasing rate. In fact, it’s been moving so quickly, that the footage for the new trailer was outdated only two days after it was originally recorded. Rather than perpetually record new footage, we decided to just include some samples of how drastically the game has been improving visually over the last month.

Old BunkersNew Bunkers
Old FurnaceNew Furnace
Old EditorNew Editor

There’s still a lot of assets that need to be made and some visual cleanup that will occur, but every day we’re getting closer to the finished product!

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