Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
You might have noticed that the polygon counts for the newer vehicles are a tad higher than what there's been in the past; we're relaxing our restrictions on polycount a little bit. The in-game budget is going to go up as well, so that you will not see that "straight electric beams" effect as often (or at all, of you set your options high enough). We'll likely have the lowest detail slider representing just about what we have now as the max, and a couple much higher settings.