Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
Alright, no more teasing you with WIP stuff, this thing's done and you won't need to worry about seeing it again in a blog until it's textured up. All that's really left is a bit of refinement and optimization, like plucking off a few hidden polygons that are inside other parts of the tank. Kane000's moving on to new things now.
You'll notice very slight changes between the two images below; the mock-up next to the existing light tank was done prior to a few last-minute adjustments, such as the handholds on the rear of the turret. I'm not sure if it's entirely evident in The comparison image but the new tank's definitely smaller in all dimensions and feels more like a light tank (that's a good thing of course).
M-24 Chaffee tank