Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Here's the newest blog! Hey all. You must all be pretty familiar with the news that Apocalypse Rising has moved over here to A Path Beyond after a break away from C&C Source, but let me take this time to thank everyone who has played a part. Thanks to Chronojam and the A Path Beyond Team for allowing

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Here's the newest blog!

Hey all. You must all be pretty familiar with the news that Apocalypse Rising has moved over here to A Path Beyond after a break away from C&C Source, but let me take this time to thank everyone who has played a part. Thanks to Chronojam and the A Path Beyond Team for allowing us to move in here, Assassin and C&C Source for respecting our decision to move and for the hosting they gave us when we were there. Finally, special thanks to Venompawz for making me a little Sephiroth icon! ^^ it is too cool :c00l: We are still sorting out a few things internally but after that the ball should be rolling back at its usual speed.

Now lets hit into the pictures!

The team recently released a test to the internal testers and APB/Reborn Devs so that they could see how far we had progressed. Most of the test is scripts but I have some new shots of the Apocalypse Tank in action.

Apocalypse Tank and Mammoth Tank
(just as a comparison)

The Apocalypse Tank Meets It's Common Foe

New out of the Apocalypse Rising War Factory, we have the Soviet Terror Drone. The model and texture are not final just yet, there are a few tweaks it needs to undergo before it gets rigged.
User Posted Image

Modelled and Unwrapped by Ric
Textured by Soviet_Deso
(more updates on the Terror Drone to come from him)

Here is the lowdown on how the Terror Drone will work. (In case you missed it in Blog 20)
There will be a special room inside the Soviet Radar with special terminals. If you access one of these terminals, a sum of 500 credits is taken away and your camera zooms to the War Factory where your terror drone is built. From there you can control the drone across the battlefield. If you exit the drone, you will take control of your character back at the Radar. Your Drone will be left motionless on the battlefield. Now to attacking. You speed over to your target and fire upon it, this will allow you to get inside the target and rip it apart. The target will start to rock as the terror drone slowly destroys it. The Allies can counter this with a repair IFV, so always keep one handy to combat these deadly threats. The terror drone can also be destoyed or made inactive by killing the player who is controlling it back at the Soviet Radar.

That about wraps up the blog for now. We shall be looking into some cool new visual stuff soon, once we get everything finalised internally. So expect to see sexier screenshots coming your way. Also a new version of Apocalypse Rising Unit Specs is due since we have the Apocalypse Tank ingame. A few fixes and we should be good to go. See you next week for more RA2 based nonsense and such.


Reminder: Be sure to check the forums! ^_^

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