Razorlocks is a 3D platformer currently in development that emphasizes moving fast and leaping far. Core abilities include wall running, grappling, dashing, and spinning and can all be used to navigate levels in interesting ways.

The title Razorlocks is derived from the way the character’s blade tool is connected to her hair and is used to spin and grapple. The pre-alpha version of the game contains 3 complete levels, each designed to represent different levels of difficulty.

There are Windows and WebGL versions of the pre-alpha available to play. See the downloads section for the Windows version and justinvoke.com for the WebGL version.

The game supports fully-customizable keyboard/mouse and XInput gamepad input, and you can see the default control bindings in the images section. Due to issues with the latest WebGL version, only the Windows build features menus and music.

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Razorlocks
Razorlocks
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Razorlocks Pre-Alpha 1.1

Razorlocks Pre-Alpha 1.1

Demo

Windows build of the pre-alpha version featuring 3 levels representing different levels of difficulty. This version also has music and settings menus.

Razorlocks Pre-alpha

Razorlocks Pre-alpha

Demo

Windows build of the pre-alpha version featuring 3 levels representing different levels of difficulty.

Razorlocks Prototype 4.0

Razorlocks Prototype 4.0

Demo

Windows prototype of the game featuring a new character design.

Razorlocks Prototype 3.0

Razorlocks Prototype 3.0

Demo

Windows prototype of the game featuring new particle and sound effects.

Razorlocks Prototype 2.0

Razorlocks Prototype 2.0

Demo

Windows prototype of the game showing the core gameplay mechanics and some enemies.

Razorlocks Prototype 1.0

Razorlocks Prototype 1.0

Demo

Windows prototype of the game showing the core gameplay mechanics.

Comments
Guest
Guest

downloaded the demo - its great!

animation blending would be nice though

Reply Good karma Bad karma+1 vote
JustInvoke Creator
JustInvoke

Thanks for trying it out. I will see if I can make some of the transitions/blending smoother but Unity can be finicky with responsive animation transitions.

Reply Good karma+1 vote
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Razorlocks
Platforms
Windows
Creator
JustInvoke
Engine
Unity
Contact
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Homepage
Justinvoke.com
Release date
Game watch
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Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @just_invoke

RT @jasonschreier: Last year, the bosses of CD Projekt Red approached me for an interview. They wanted to announce that for Cyberpunk… T.co

Sep 30 2020

Here's a preview of a new level coming to #Razorlocks in the future (hopefully by the end of the year). Watch the l… T.co

Sep 20 2020

Beat your own personal best times in #Razorlocks with ghost races. In the coming weeks you'll get to see footage of… T.co

Aug 27 2020

The latest version of #Razorlocks now features music, menus, and a loading screen! This includes fully-customizable… T.co

Jun 3 2020

Here's the loading screen+transition for #Razorlocks coming in the next update within a few weeks. The new version… T.co

May 8 2020

RT @gameralphabeta: Razorlocks - A slick 3D platformer with a focus on speed, style and player mobility as you wall-run and use your ha… T.co

Jan 2 2020

I'm happy to announce that #Razorlocks has reached the pre-alpha stage featuring a new demo with 3 complete levels,… T.co

Dec 31 2019

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