Raise Your Civilization is an innovating city-builder type of game. Unlike other city-builder You won't be focused on a single city. In this game, in order to survive, You will have to seek for a new places to expand. Start with small settlement then build and connect cities to finally create amazing and thriving civilization. This is a unique challenge awaiting for You.

All of that will happen without angle and grid limitations on near endless landscapes. Every map will be different and unique. You will have option to generate map of your dreams. Game will allow you to generate multiple types of terrain which you could share with other players.

Game is currently in early development stage. You can track it's development and progress on Facebook, Twitter and YouTube. There is still a lot of things to be accomplished and game has no release date yet, but I hope you will join me in this executing journey. This game is literally my dreams coming true.

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Last year was a year of working from home for me – that is how I will recall it in the future and it was a year with almost no tweets or indieDB articles about Raise Your Civilizaiton. No media news does not mean there was no development. I found out that handling social media, development, gfx takes too much time, and I had cut time from things not related to development. Lot things has changed in the game. A lot of new content has been created, bought and tested during that time. As I do not plan to write a large articles, please find out some changes done last year by checking this set of pictures.

Small Details - you can notice resources filling the bag


Small details have been implemented – like filling up a bag with resource you are gathering – for simplicity apples are right now in use all the time :)

Thatch and Thatchery buildings


New resource Thatch and implementation of all action related to its gathering, processing and use.

Herds support


Support for herds system has been added – we can have now multiple different kind of animals on the map. Game support different herd types, sizes and area they will live on.

Throwing Sprear


New animations and more complex actions has been added.

New Tree asset


Lot of new content has been tested. This image is a teaser of how game could be looking if we upgrade games assets. There is bigger focus on functionality then on assets so you will mostly see videos and pictues with old assets, untill new ones are ready and set correctly to interact with other parts of game.

And finally you can check on youtube demo of gameplay with changes done in 2020, as you can hear game has some music right now :)

Here the link to gameplay :


Check out progress on the game in the near future !:)

Luke

Summary of May and June Development

Summary of May and June Development

News

Summary of May and June Development. Description of development progress in recent months regarding areas of content, new code and bug fixes.

My first three weeks online

My first three weeks online

News

The biggest step for me was going online with Raise Your Civilization. Showing my game to the world was a big event. It was harder that I was expecting...

Comments
LunarShuriken
LunarShuriken

Hmm, would like to play.

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Raise Your Civilization
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Windows
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czochcio
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Latest tweets from @raiseyourciv

It looks like that the wather gatherer is already working 😎 Remember to hydrate during this hot weather 🌞πŸ₯€πŸš°β€¦ T.co

Jul 12 2021

Apart from the new hut, water gatherer is going to receive new animation #indiegames #IndieGameDev #citybuilder… T.co

Jul 7 2021

First test of the new wather gatherer hut is complete. πŸ₯³ #indiegames #IndieGameDev #citybuilder #gamedev… T.co

Jul 5 2021

This is how the wather gaherer hut evolved. #indiegames #IndieGameDev #citybuilder #gamedev #gamedevelopment… T.co

Jun 30 2021

We are working on upgrading water gatherer hut πŸ₯€ #indiegames #IndieGameDev #citybuilder #gamedev #gamedevelopment… T.co

Jun 28 2021

Open or closed structure of the building πŸ€”We cannot decide what is better - send us a comment what do you think πŸ˜€β€¦ T.co

Jun 24 2021

Phew, finally we can show the tool making process. See the guy in action. πŸ‘‡πŸΎ #indiegames #IndieGameDev… T.co

Jun 21 2021

A glimps into Tool Maker building progression - its not yet final - we will continue on improving our models πŸ’ͺ… T.co

Jun 17 2021

Moving the tool maker's hut to #UE4, people are impatiently waiting for tools πŸ’€ πŸͺ“πŸͺ“πŸͺ“ #indiegames #IndieGameDev… T.co

Jun 14 2021

To speed up the development process we have created thatch modules, which can be quickly used to construct roof and… T.co

Jun 9 2021

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