Raise Your Civilization is an innovating city-builder type of game. Unlike other city-builder You won't be focused on a single city. In this game, in order to survive, You will have to seek for a new places to expand. Start with small settlement then build and connect cities to finally create amazing and thriving civilization. This is a unique challenge awaiting for You.

All of that will happen without angle and grid limitations on near endless landscapes. Every map will be different and unique. You will have option to generate map of your dreams. Game will allow you to generate multiple types of terrain which you could share with other players.

Game is currently in early development stage. You can track it's development and progress on Facebook, Twitter and YouTube. There is still a lot of things to be accomplished and game has no release date yet, but I hope you will join me in this executing journey. This game is literally my dreams coming true.

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Previous year was a challenging for me. It was hard to find time to push game development forward. After many months of coding, bug fixing and preparing content I can share with you Demo of Raise Your Civilization.

Well its not exactly first, this version number is 0.0.3 ;) First one was displaying too many error messages, so officially 0.0.3 is first public Demo release. From this point I want to say Thank You to all my friends and closed ones who helped me push this project up to this stage. Thanks for all the support and testing done on version 0.0.1 and 0.0.2.

Demo ReleaseTitle


Before you jump and try to play I want to share with you purpose of this release. Game play has been disabled. My test setup is limited to two GPUs and one AMD and Intel CPU. I'm sure there are some software/hardware configuration which will not work good with current code of the game.

I would love to get feedback about your software/hardware configuration (GPU, CPU, RAM, Monitor[16:10, 16:9, others]) to get idea what I'm missing and what performance are you getting. This Demo has FPS counter (UE4 one) enabled by default to make this task easier. You also send me details on how it took to start a new map for you.

There will be still a lot of work ahead to make this game work for most platforms and with this demo I want to start this process so first playable release will be clean of initial problems with software/hardware setup.

If you spot any problems or game crashes logs can be found in this folder : RYC_Demo v0.0.3\RYC_Demo\Saved\

Please send me it via email: raiseyourcivilization@gmail.com

RYC Demo version 0.0.3


What is available in this release you may ask? Its initial game setup. You can randomize your map, select size generate map ready for game-play and move around. I think this is just enough to spot any compatibility issues or problems with some setups. This should give me also good idea of performance on different hardware.

Plan for this year is to polish compatibility and release a version with game-play enabled. I want to push this project forward with small steps, this small one is a milestone. Next few months I will make sure that following this are ready:

  • Game-play crashes are resolved

  • Working tutorial integrated with game-play

  • More details to HUD about civilization statistics

  • Save/Load system works fine

  • Options menu has more entries and configuration options

Sadly I cannot point exact date when this all will be completed, but I'm going to push that as hard as possible so first playable release of Raise Your Civilization will be available. but code is growing :

Code Statsitcs 2022


I hope you can help me getting statistics from this Demo and pushing this project forward.

Raise your civilization 2020 summary

Raise your civilization 2020 summary

News

Last year was a year of working from home for me – that is how I will recall it in the future and it was a year with almost no tweets or indieDB articles...

Summary of May and June Development

Summary of May and June Development

News

Summary of May and June Development. Description of development progress in recent months regarding areas of content, new code and bug fixes.

My first three weeks online

My first three weeks online

News

The biggest step for me was going online with Raise Your Civilization. Showing my game to the world was a big event. It was harder that I was expecting...

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RYC Demo version 0.0.3

RYC Demo version 0.0.3

Demo

First Demo release of Raise Your Civilization. Version 0.0.3

Comments
LunarShuriken
LunarShuriken

Hmm, would like to play.

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Twitter

Latest tweets from @raiseyourciv

Buildings ground decals - work in progress 😃 #indiegames #IndieGameDev #citybuilder #gamedev #gamedevelopmentT.co

May 26 2022

Work on release 0.1.0 moves forward. Testing and preparing config of area of removal for buildings😀 #indiegamesT.co

May 19 2022

Work on first alpha release has been started. Version 0.1.0 will be first public playable version of the game !:)… T.co

May 12 2022

Raise Your Civilization Demo available not on Itch.IO #indiegames #IndieGameDev #citybuilderT.co

May 5 2022

Raise Your Civilization Demo available on IndieDB :) Indiedb.com via @indiedb #indiegamesT.co

May 2 2022

Changing map size implemented 😀 #indiegames #IndieGameDev #citybuilder #gamedev #gamedevelopment #gamedeveloperT.co

Apr 28 2022

You introduce one thing and break other functionalities – here you can see side effects of enabling map size change… T.co

Apr 21 2022

Graphics settings window in progress 😀 #indiegames #IndieGameDev #citybuilder #gamedev #gamedevelopmentT.co

Apr 14 2022

Coding, coding, coding! 😀 This is how size RYC's code base looks today. After a year 17% more files and 23% more so… T.co

Apr 7 2022

I think main menu looks better when camera rotates over whole terrain 😉 #indiegames #IndieGameDev #citybuilderT.co

Mar 29 2022