just an autoexec file for quakespasm spiked so you don't need to make your own
this has graphical settings via console to make the game look and feel nicer.
I highly recommend that you vispatch your maps before adding this as it adds transparent water textures, to vispatch your maps use Vispatch.sourceforge.net
you can add and remove commands as you will to tweak the settings , these will just get you started
the autoexec doesn't change keybindings, player speed or other (cheaty) stuff it just changes graphics
preview of the commands :
cl_gun_fovscale 0 (changes gun fov with view fov)
fov 115 (field of view)
cl_bob 0.004 (viewmodel bob)
gl_texturemode GL_NEAREST_MIPMAP_LINEAR (crispy textures :)
r_novis 0 (transparent liquids)
r_wateralpha 0.5
r_lavaalpha 1
r_telealpha 1
r_viewmodel_quake 0 (slightly lowers the viewmodel ,off by default but some maps change it)
playdemo demo1 ( plays the first demo on startup)
"cl_gun_fovscale 0"
thanks, was looking for that one
Thank you so much for your autoexec.config file! I was having some issues at setting up fov value of my quakespasm spiked engine (the gun model was set in kinda low value and couldn't fix it via in-game engine options nor tweaking config file) and now it has been resolved with your presets.