Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
Func Map Jam #9 - a community project at Func_Msgboard. This pack features 15 Contract Revoked / Knave-themed levels of varying sizes. It comes with a start map and many custom models, sounds and skyboxes. The map sources are included.
============================================================================================================================================================Title : Func Map Jam 9 - Contract RevokedDate : 1st August 2017Zip File : func_mapjam9.zipAuthors : Bloughsburgh, Breezeep, DelusionalBear, dumptruck_ds, G1ftmacher, Haunter, Ionous, Kell, Mukor, Naitelveni, NewHouse, onetruepurple, Pulsar, ShoTro, skacky Notes : Quoth 2.2 is required to play this jam! You can download Quoth here: Tomeofpreach.wordpress.com
Some levels require an engine that can load the BSP2 file format; Quakespasm and FitzQuake Mark V are recommended. QuakeSpasm Spiked R7 does not work with this pack properly since it doesn't recognize Quoth
A start map is available, which has skill selection and teleporters to every level in the pack.
All source maps are provided under the source folder. Additional text files are in the docs folder.
This is the updated version of map jam 9. Patch note below.
==============================================================================Patch note
- modified readme to delete heapsize mention and mention that QSS R7 is unsupported
jam9_breezeep:- fixed locked door after the silver key is obtained
jam9_muk:- fixed missing sounds
jam9_newhouse- fixed void- fixed some alpha problems- fixed racing elevators, they now have same speed value (so one doesn't go through the other)- moved one elevator to the left in factory section, now gug with its huge box can move like it should
jam9_otp:- added music track for the people who need it- added ending message to the final fight- fixed sky resetting to nebula skybox after loading a save- fixed "textures missing from BSP file" error- fixed pickups falling out of world- removed erroneous colored light- removed misplaced ladder handle- moved some misc. entities around to make them easier to spot- made some health pickups easier to spot and placed more health pickups overall- reduced attenuation of "waterfall" sounds and placed more ambient sounds overall- reduced strength of the final jump pad- reduced bounding box of the cistern pad and added clip to the shaft- replaced clip with skip in a certain secret
jam9_pulsar- added megahealth in the final battle room on skill 1 (was on skill 0 only)- some cosmetic changes
jam9_secret- tweaked clipping a bit, especially near the cross of deflection
jam9_shotro- fixed exploits- fixed broken doors/teleporters- fixed items not spawning- implemented better messages- toned down color lights
jam9_skacky- fixed bad texture- fixed death knight that spawned in a wrong position and couldn't be killed- fixed sequence break that could get the player permanently stuck
==============================================================================Installation
* Create a new folder called "jam9" in your Quake folder* Copy the Zip file into the new folder* Extract the contents of the zip file* Create a shortcut to your preferred Quake engine* Add the following to the command line
-quoth -game jam9 * Run the shortcut (click icon) and make sure the engine loads* Not all maps may support multiple skill levels* Please check the docs folder for further readme files
==============================================================================Authors Map name
Bloughsburgh jam9_mjbBreezeep jam9_breezeepDelusionalBear jam9_dbeardumptruck_ds jam9_dumptruckG1ftmacher jam9_giftmacherHaunter jam9_haunterIonous jam9_ionousKell jam9_kellMukor jam9_mukorNaitelveni jam9_naitelveniNewHouse jam9_newhouseonetruepurple jam9_otpPulsar jam9_pulsarShoTro jam9_shotroskacky jam9_skacky, start
Special Thanks
Simon "Sock" O'callaghan for starting the map jam phenomenon and creating some nice maps.Kell for Contract Revoked which served as a theme for this jam, as well as for the amazingtextures he made with knave.wad. Many thanks to Kell also for joining us and making a reallyawesome map!Kell, necros and Preach for Quoth.Func_msgboard for being cool people!EricW for his amazing compiler suite that lets us keep our vis times down. :)All the map authors who entered levels into this jam. YOU WENT AND MAPPED!Lunaran for his expanded Terracotta texture set which served as a base for a few Knavifiedversions by skacky.Mugwump for his amazing track Sign of Koth which is used in one of the levels (as track13.ogg)
MUSIC: Filename: track13.ogg Title: Sign of Koth Time: 4'05"
Composed by Guillaume "Mugwump" Perez a.k.a. The ?uestion Mark. Mastered by David "dumptruck_ds" Spell. Released on 07-22-2017 under Creative Commons license CC-BY-SA 4.0.
Creativecommons.org
You like The ?uestion Mark's music? Explore more!
Thequestionmark.bandcamp.com Soundcloud.com Indabamusic.com
==============================================================================copyright: The source map files in the zip file are for viewing pleasure. Please do not use any of these assets in ANY COMMERCIAL PROJECT. Remember to give credit if you use any of the assets.
engine: Some levels require an engine that can load the BSP2 file format. Tested with the following engines:
FitzQuake Mark V (http://quakeone.com/markv/) + No issues QuakeSpasm 0.92.1 (http://quakespasm.sourceforge.net/) + No issues
==============================================================================Distribution / Copyright / Permissions
Quake is a registered trademark of id Software, Inc.
These MAPS may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY.
==============================================================================
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