PUNT is a first person puzzle platformer running on the Source Engine. Using the E.M.M.A., navigate the puzzles of Harmonics and overcome obstacles of increasing complexity! With Steam Workshop support, puzzles are virtually endless!

Report RSS PUNT 7/17/15 Update

A quick update regarding PUNT: Rebirth's development as of 7/17/15.

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As promised, we have an update ready for you concerning the soundtrack and actual developer info.

Head Developer's twitter: Twitter - Tristan .H

Corrupted Studios twitter: Twitter - Corrupted Studios

Official Blog: Blog


Due to technical issues, development has been a bit slow for the past few days, however it will be back on schedule soon. Up until now, we've mostly been creating maps at random in order to refine testing elements, features, and the overall game mechanics, However, we've started working on the game in order recently.

Here's a screenshot from the intro so far:

13852425782057500890 screenshots

Regarding the intro and the first few levels of the game, if greenlit, we will post a demo containing these maps prior to release just so that the game will be partially available in some form fairly earlier than the full release.

Regarding the original soundtrack, Krislynn Odviar, our new composer / musician, has been hard at work. If you'd like to give them a soundcloud follow, it's kodviar86 . Here's a few pieces so far:

Our graphic designer, BlueASIS, has also created quite a few more images such as posters, icons, and an album cover.

Death


GgM27Hg


artworks 000123541251 br68ih t50


Next update, there will hopefully be a video of the intro and a few new testing elements, such as explosive cubes. We've all been pouring a lot of time into Punt's development lately, and will do our best to give you frequent updates.

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Guest
Guest - - 690,483 comments

Whoah. This looks amazing. When will this be on steam? I am voting for sure. I love the intro shot. I love the music. I love the graphic designs. Good jobs all around.

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Box&Rocks Author
Box&Rocks - - 152 comments

Thank you! Once we're fairly close to finishing the game, we'll post it on greenlight along with a trailer or two. Our estimate is mid to late 2016. After being greenlit, we'll post a demo on the steam store page as a thank you of sorts.

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