Using real-world fireteam roles, formations, and tactics based on the USMC, players are split between two factions: the Vanguard and the Sentinels. These two factions go head-to-head in one game mode called “Ground War” (zone capturing). While other games encourage you to grind towards unlocking bigger and better guns, we encourage you from the start to focus on how you can help your team.
For this reason, the max weapons we are looking to implement are 6: a carbine, LMG, and pistol (but with a unique look and feel for both factions, so it totals to 6). There's no grinding to unlock more weapons, attachments, basic gear, etc. Everything will be unlocked from the start to maintain total fairness. We care more about balance than artificially extending the life of the game with unlocks or trying to sell you shit.
We are also keeping the ranking system very small and simple (6 ranks, highest rank is Staff Sergeant ). I've always thought it was silly to have 4 star generals running and gunning through a battlefield.
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Hey any news soon? Really looking forward to this, just want to make sure all's well with it.
Uploaded a new picture, progress has been slow due to the holidays.
Too bad about The Rising, I was looking forward to it. Best of luck with this though, I'm sure it'll be great as well!
Keep up the good work, I loved how The Rising looked, I'm hoping this next project of yours will be just as groundbreaking, cheers!
Thanks, I appreciate it! We have some very cool stuff planned that I don't think has ever been done before. I hope we don't let you guys down.
YA it better be.
Is this what put "The Rising" on hold?
Better be damn good.
hmm i like it, and i like your script/programming maybe we could help each other out some time. thats a track from me
Hey... wow this looks ******* a-- remove jumping?
Tracking with baited breath.
I love the idea and the concept art. Tracking. What's the estimated price?
Not sure yet. I don't want to set a price and just build a game to those specs. My goal is to just make the best independent shooter we can then go from there.