Project Stealth is a UE4-powered game based on Stealth Action Multiplayer (SAM) gameplay. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.
With the Kickstarter coming to an end, now is the time to back us!
We will start our Kickstarter crowdfunding campaign within a week. Check back often or Like us on Facebook to stay up-to-date!
As the start of our marketing campaign for 2014, we've launched our new website. A fresh design, 12 new screenshots and more info. Check it out!
With two new Facebook pages, you will be able to keep up with our development efforts even better than before.
A sneakpeek of our dark, creepy and second map "Asylum" is coming your way.
Two more videos have been added, showing off our menu idea and some gameplay-ish footage that's still work-in-progress.
Looking back at most of 2012, we've been in a difficult situation with active dev members, but with new successful promotions like Steam Greenlight, we...
A standard forum skin is boring, so we switched to our custom forum skin at the start of 2012. The public chose to release an unknown option, which turned...
The cake is not a lie! With that we mean we're still working on Project Stealth, although a lot slower than expected. There are some cool things coming...
Project Stealth has had an interesting past few months with good things like gameplay getting implemented and bad things like a server crash. In the next...
We'd like to thank our many fans for voting us into top-100 and would love it if they could find a way to get us into top-10. We've been working extra...
The first peek at Asylum, new Merc animations and brand new Spy animations. What's more to want?
We're happy to inform you that we'll be exhibiting at GamesCom. You can find us in Hall 08.1, booth B052b, so come by and say hi.
A full page dedicated to Project Stealth in the best-selling games magazine of the UK.
Camo VFX created by Lead Visual Effects MR.Mic. This is a gadget of the Spy to become temporarily invisible.
Our latest Tick Tock thread reveiled our new Developer's Commentary about Lakehouse (almost 8 minutes!), MT vision screenshot, a lot of renders of our...
Our Spy model has been selected as one of the finalists in Epic Games' "Make Something Unreal Contest." A reminder: images have been added some time ago...
Everything you wanted to know about Project Stealth is listed in the July edition of PCGamer UK. One full page covers the basic type of gameplay and gives...
The Project Stealth team is proud to present "Lakehouse" as our first map. We also released a Developer's Commentary on our EMF vision.
Project Stealth has released some models, an overview of a work-in-progress map and a Dev Commentary video showing off the Electro-Magnetic Field Vision-mode...
Project Stealth reveils the first impressions of three out of six vision modes.
Another outburst of the Project Stealth team, these gadgets are the second in a row of releases.
We are happy to present our latest images, featuring the RF-Tracker and the Frag Grenade for Mercenaries and the Decoy for Spies.
Due to popular demand, we released some extra assets, showing off the Adhesive Cam, Dioxin Mine and normal Mine. We also included new 360 degree videos...
New images of the Merc's Mine and Poison Mine gadgets props have been added. We will also update the Developers section soon.
The images and video sections have been updated to show the latest public progress of Project Stealth, which are extra renders and screenshots.