Accept the challenge of harsh survival The world where you need to survive in the harsh and cruel realities, ruled by greed and greed. You need to find food and means for self-defense, as well as cope with multiple tests. Also the game should solve some puzzles.
One day, I asked to test the project on a more powerful PC, after the death of several AI players, the game gave a hang. After he took the project as a portfolio - the result is worse, after the first death it hangs. On my assembly this was not - only the frieze was licked at the first death.
When I noticed this frieze at home, I didn’t pay much attention to it, but now I understand that this can seriously affect the project’s performance - I certainly try to make the engine load as minimal as possible, but I think you yourself understand... They started rubbing me, that my schedule is loaded, because it changed in December, that the code is not optimized and other absurdities to solve this problem. Yes - the code is poor, it’s not enough to shoot me for this, but I have only been studying programming for a year, and have already begun to seriously rewrite it. Also, I immediately noticed that it always hangs after the death of the AI player, then this is the problem.
As mentioned earlier, many tools and assets do not work well with some versions of the unit, after updating the version of the engine, I had to add vegstudio. On the corpses of the player, too, is the tool, which Ragdoll realistically works on. It would seem - what is difficult in this Ragdoll? But in fact there are shoals in the standard system, the plus is the normal reaction of the character during contact with something.
And after much testing and tweaking, I still haven't solved the problem. I decided to update the version of the tool, since a new version was released long ago, and because of the soapy priest I did not update it. As they say - until it bites. After the update, the system began to work much better and faster, maybe I’ll even refine the system - which I haven’t talked about yet.
Oh... How tired I am... is the character’s comment when he ran 3 km with me and knocked out 6 opponents.
Icon in the interface, description in two languages, wait a minute - you will rest. This has already passed, the most interesting is the impact of the status, namely:
So far, the negative effect is an increase in the cost of stamina and fatigue itself. In the future there will be more effects.
Approximately, in the old game development mode, I am releasing the next update, which introduces new graphics into the game, and also starts the development...
On January 9, 2019, the development of the project was officially launched. A lot of interesting things were done during this year, of course, the whole...
This update carries a lot of innovations, as well as puts an end to closed development and testing, now everyone can play the project.
This update brings the project to the final stage of development of basic mechanics, of course, this is not all the mechanics that will be in the game...
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