Pioneer - Chaos Rising This is a project which stemmed and evolved from Pioneercraft, using much of the code and assets. With a redone battle system and advanced AI, complex handling of crafting with redone interfaces, complex statistic growth and management system, large array of characters in the works, and a great deal of detail spent on everything directly, you have yourself a handful of that which is currently Pioneer - Chaos Rising. The attention to lore, story, character growth, and development, is the main driving force for this development cycle. You begin the game as a pair of pioneers named Maximus and Tara, a man and his wife given equipment and a purpose, by a group of people rebuilding after a cataclysmic event nearly ended their world. Think of the Pioneers like, a group of mercenaries who decided it was time to work together for the greater good. Everyone is given a purpose, and everyone is hand chosen by a team leader, or someone in The Pioneer Guild's leadership.

Add media Report RSS Completely Custom Storage System (view original)
Completely Custom Storage System
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Description

This storage system ties directly to the fact that the inventory has a limited space capacity, and each item itself has a capacity unto itself. However, you can find artifacts to increase item stack size, more on that in the future though. This storage functions without a hitch pulling out items and pushing them into the storage, without any intrusive problems.

Simply select an item, and push the Y button on your controller, or the designated "hud" button for the keyboard, and the results will be immediate. This, however it may seem, was not easy to program. The RPG maker VX has nothing built in to help with items at capacity, in fact, these items gave more guff than they should have. They reach capacity and keep goin! I have since built an entire system around it using the equipment system, inventory system, item gathering, and even more required aspects to make this full system function.