Pioneer - Chaos Rising This is a project which stemmed and evolved from Pioneercraft, using much of the code and assets. With a redone battle system and advanced AI, complex handling of crafting with redone interfaces, complex statistic growth and management system, large array of characters in the works, and a great deal of detail spent on everything directly, you have yourself a handful of that which is currently Pioneer - Chaos Rising. The attention to lore, story, character growth, and development, is the main driving force for this development cycle. You begin the game as a pair of pioneers named Maximus and Tara, a man and his wife given equipment and a purpose, by a group of people rebuilding after a cataclysmic event nearly ended their world. Think of the Pioneers like, a group of mercenaries who decided it was time to work together for the greater good. Everyone is given a purpose, and everyone is hand chosen by a team leader, or someone in The Pioneer Guild's leadership.
My return to development, has come based on many circumstances. I plan to explain them here.
my return to development.
If you're interested in joining the development process, join our discord. As of typing this, it's just me~! I was also just accepted to Steamworks as...
we now have a discord! also steamworks in progress!
This is a semi vague list of mechanics and features I plan to have implemented before the game is considered released. This list is subject to change...
gameplay mechanic goals
First attempt at Desura, and I hope it doesn't turn into the weight of the world on my shoulders.
hello desura! meet pioneercraft!
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