Penta² (pronounced Penta-Squared) is a casual-oriented puzzle game where the player must create matches and chains in order to achieve high scores. You do this by changing the properties of boxes in the game.
In the last developer diary I covered the introduction of Penta², this time around I'll be covering the drastic new art direction and gameplay!
So, why did I decide to change everything? Well, the art style before, while appealing, still lacked some finesse. Therefore I decided to go back and redo every art asset. This was the result; I like it and I hope most [or all] of you like it too!
As for the gameplay, the answer is quite simple: I wanted the game to feel unique. Before it just felt like a cheap knockoff, and that wasn't the intention. So I sat down one evening and brainstormed everything I could do to spice up the gameplay, and this is is what I opted to do. Boy did it affect the game positively! It's now slower-paced, but there's a lot of strategical elements to it that I'm a fan of. You can't just mindlessly spam blocks like you could before.
Anyhow, I hope you all enjoyed this brief update.
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