A first-person horror game with a bizarre combination of role-playing, non-linear plot and real time flow from Russian cult developer Ice Pick Lodge (The Void). In the title, you have 12 days to save the town of Ancient Steppe from an unknown disease and to rescue yourself, in this haunting adventure game where disease is an ultimate enemy.
Created to give a new view of the battle between man and evil. The Evil in this game is real. It seems we have succeeded in depicting its true form and insert it into the game mechanics. Such games are dangerous and this is our official preliminary warning.
The world of the game is a stone town on the border. Every house, every tiny fragment of the town resembles its prototype. If we throw out the useless pathetic, we’ll have a town that’s not been invented, it’s been rebuilt. Every day we have more and more things that are in their right place.
After some work with live actors, there are 27 characters in Pathologic. The players will be able to see photos of real people in the game, a part of which is concealed behind the masks of 3D dolls.
Every courtyard of the game lives its own inner life. Often random factors and planned events occur independently from where the player is what his state is. It can be different, however.
The primary task in the game is survival. The game allows the player to choose his personal strategy for survival – whatever you like. Chaos, marauding, communication, sleep, speculation, fighting or other… The freedom is restricted only by the abilities of the person and his will, as it is in life.
There are 3 characters you play as all with the common goal of fighting the plague, each with his own backstory/ambitions whose dialogue options reflect your characters personality while still giving you a variety of choices. What secrets you uncover has varying degrees of success depending on your own investigative ability. Your choices can have big consequences, there are no objectively right answers so weighing up what you have learned previously is important before forming your own argument and making your choices.
Each of the in-game characters lives the 12 days in his own personal way and will unveil the story only from one side. Each will see the same things, but will come to his own conclusions.
The essence of the game is a trap. Every one of the possible finals could be either victory or defeat.
Also thanks to the devs for setting up a wiki for Pathologic
Outline: A mysterious and deadly disease breaks out in a remote town built upon old tanneries and butcheries and you're caught in the middle of it in Pathologic. An ambitious plot driven survival adventure game remake from Russian studio Ice-Pick Lodge.
After a plea for help with their video for the Kickstarter page and a lack of translator when first attempting the project they have finally gotten a English translator Alexandra “Alphyna” Golubeva who isn't a native speaker, but being bi-linguial and a expert on linguisitcs she has a team of native speakers which she will be collaborating with on this project.
Since the launch of the Kickstarter campaign there’s been a lot of discussion about how the new Pathologic might turn out gameplay-wise. The subject has piqued the interest of both those who have played the original Pathologic and those who have never heard of the game before. So the game designer, Ivan Slovtosov has given his sneak peak at how the game will turn by going over in detail the goals they are setting (there will always be Russian versions of each update available). They have taken steps to avoid the technical issues of the original Pathologic according to Ayrat Zakirov, managing director.
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The Windows demo version of Pathologic.
Three wallpapers of Pathologic. (1280x1024, 1024x768, 800x600.)
The Polish translation of Pathologic. Installer/patch format.
The E3 trailer of Pathologic, dated May 2004.
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Highest Rated (2 agree) 8/10
A unique storyline with an immersive atmosphere, highly influenced by different cultures existing in Russia. Russian language version has awesome stylistics and is quite untranslatable.
The game might be a bit too postmodern (as was the intention, so that's a matter of taste).
On the whole, a lovely experience with some replay value.
Jan 12 2013 by chattenoire