Explore a series of impossible, cyclopean mazes and fight ancient alien beings in this retro first-person shooter. Paradox Vector is inspired by the old-school vector graphics games of the early 1980's and the non-Euclidean geometry of M.C. Escher.

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A Potentially Premature Post Mortem for Paradox Vector

A Potentially Premature Post Mortem for Paradox Vector

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This is a detailed account describing the development, marketing and release of the game Paradox Vector. Includes some information about wishlists and...

Help! My Game Only Runs on Nvidia GPUs.

Help! My Game Only Runs on Nvidia GPUs.

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In this brief article, I discuss some of the differences in Paradox Vector's performance based on the type of graphics card being used.

7 Things You Didn't Know about Paradox Vector

7 Things You Didn't Know about Paradox Vector

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After over a year and a half of development, Paradox Vector has gone from early access to Version 1.0. Paradox Vector is Schmidt Workshops' fourth commercial...

Paradox Vector - The Story Behind the Game

Paradox Vector - The Story Behind the Game

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A summary of how Paradox Vector came into being, what the game is like now, and how it will be developed further.

Vector Graphics - The New Retro

Vector Graphics - The New Retro

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Vector Graphics are a style that came and went in the early 1980's. The trend of retro-ing game styles and genres demands that this graphic technique...

Feedback Request - Paradox Vector Update 0.7.1

Feedback Request - Paradox Vector Update 0.7.1

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Play Testers Wanted ... Paradox Vector has been updated to version 0.7.1!